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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/StaminaCheeseDetector.cs
2020-05-11 14:53:42 +09:00

93 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
{
public class StaminaCheeseDetector
{
private const int roll_min_repetitions = 12;
private const int tl_min_repetitions = 16;
private List<TaikoDifficultyHitObject> hitObjects;
public void FindCheese(List<TaikoDifficultyHitObject> difficultyHitObjects)
{
this.hitObjects = difficultyHitObjects;
findRolls(3);
findRolls(4);
findTLTap(0, true);
findTLTap(1, true);
findTLTap(0, false);
findTLTap(1, false);
}
private void findRolls(int patternLength)
{
List<TaikoDifficultyHitObject> history = new List<TaikoDifficultyHitObject>();
int repititionStart = 0;
for (int i = 0; i < hitObjects.Count; i++)
{
history.Add(hitObjects[i]);
if (history.Count < 2 * patternLength) continue;
if (history.Count > 2 * patternLength) history.RemoveAt(0);
bool isRepeat = true;
for (int j = 0; j < patternLength; j++)
{
if (history[j].IsKat != history[j + patternLength].IsKat)
{
isRepeat = false;
}
}
if (!isRepeat)
{
repititionStart = i - 2 * patternLength;
}
int repeatedLength = i - repititionStart;
if (repeatedLength >= roll_min_repetitions)
{
// Console.WriteLine("Found Roll Cheese.\tStart: " + repititionStart + "\tEnd: " + i);
for (int j = repititionStart; j < i; j++)
{
(hitObjects[i]).StaminaCheese = true;
}
}
}
}
private void findTLTap(int parity, bool kat)
{
int tl_length = -2;
for (int i = parity; i < hitObjects.Count; i += 2)
{
if (kat == hitObjects[i].IsKat)
{
tl_length += 2;
}
else
{
tl_length = -2;
}
if (tl_length >= tl_min_repetitions)
{
// Console.WriteLine("Found TL Cheese.\tStart: " + (i - tl_length) + "\tEnd: " + i);
for (int j = i - tl_length; j < i; j++)
{
(hitObjects[i]).StaminaCheese = true;
}
}
}
}
}
}