1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:47:52 +08:00
osu-lazer/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsLoungeSubScreen.cs
2021-10-27 19:36:32 +09:00

102 lines
3.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Visual.OnlinePlay;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Playlists
{
public class TestScenePlaylistsLoungeSubScreen : OnlinePlayTestScene
{
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
private TestLoungeSubScreen loungeScreen;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("push screen", () => LoadScreen(loungeScreen = new TestLoungeSubScreen()));
AddUntilStep("wait for present", () => loungeScreen.IsCurrentScreen());
}
private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
[Test]
public void TestManyRooms()
{
AddStep("add rooms", () => RoomManager.AddRooms(500));
}
[Test]
public void TestScrollByDraggingRooms()
{
AddStep("reset mouse", () => InputManager.ReleaseButton(MouseButton.Left));
AddStep("add rooms", () => RoomManager.AddRooms(30));
AddUntilStep("wait for rooms", () => roomsContainer.Rooms.Count == 30);
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms[0]));
AddStep("move mouse to third room", () => InputManager.MoveMouseTo(roomsContainer.Rooms[2]));
AddStep("hold down", () => InputManager.PressButton(MouseButton.Left));
AddStep("drag to top", () => InputManager.MoveMouseTo(roomsContainer.Rooms[0]));
AddAssert("first and second room masked", ()
=> !checkRoomVisible(roomsContainer.Rooms[0]) &&
!checkRoomVisible(roomsContainer.Rooms[1]));
}
[Test]
public void TestScrollSelectedIntoView()
{
AddStep("add rooms", () => RoomManager.AddRooms(30));
AddUntilStep("wait for rooms", () => roomsContainer.Rooms.Count == 30);
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms[0]));
AddStep("select last room", () => roomsContainer.Rooms[^1].TriggerClick());
AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms[0]));
AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms[^1]));
}
[Test]
public void TestEnteringRoomTakesLeaseOnSelection()
{
AddStep("add rooms", () => RoomManager.AddRooms(1));
AddAssert("selected room is not disabled", () => !loungeScreen.SelectedRoom.Disabled);
AddStep("select room", () => roomsContainer.Rooms[0].TriggerClick());
AddAssert("selected room is non-null", () => loungeScreen.SelectedRoom.Value != null);
AddStep("enter room", () => roomsContainer.Rooms[0].TriggerClick());
AddUntilStep("wait for match load", () => Stack.CurrentScreen is PlaylistsRoomSubScreen);
AddAssert("selected room is non-null", () => loungeScreen.SelectedRoom.Value != null);
AddAssert("selected room is disabled", () => loungeScreen.SelectedRoom.Disabled);
}
private bool checkRoomVisible(DrawableRoom room) =>
loungeScreen.ChildrenOfType<OsuScrollContainer>().First().ScreenSpaceDrawQuad
.Contains(room.ScreenSpaceDrawQuad.Centre);
private class TestLoungeSubScreen : PlaylistsLoungeSubScreen
{
public new Bindable<Room> SelectedRoom => base.SelectedRoom;
}
}
}