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osu-lazer/osu.Game/Localisation/EditorDialogsStrings.cs
Bartłomiej Dach 3f461c0734
Add "discard unsaved changes" operation to beatmap editor
Apparently useful in modding workflows when you want to test out a few
different variants of a thing.

Re-uses `Ctrl-L` binding from stable. Some folks may argue that the
dialog makes the hotkey pointless, but I really do want to protect
users from accidental data loss, and also if you want to power through
it quickly, you can hit the 1 key when the dialog shows, which will
bypass the hold-to-activate period (which wasn't intentional, but so
many people want a bypass at this point that we're probably keeping that
behaviour for power users).
2025-03-05 14:34:44 +01:00

65 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class EditorDialogsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.EditorDialogs";
/// <summary>
/// "Would you like to create a blank difficulty?"
/// </summary>
public static LocalisableString NewDifficultyDialogHeader => new TranslatableString(getKey(@"new_difficulty_dialog_header"), @"Would you like to create a blank difficulty?");
/// <summary>
/// "Yeah, let&#39;s start from scratch!"
/// </summary>
public static LocalisableString CreateNew => new TranslatableString(getKey(@"create_new"), @"Yeah, let's start from scratch!");
/// <summary>
/// "No, create an exact copy of this difficulty"
/// </summary>
public static LocalisableString CreateCopy => new TranslatableString(getKey(@"create_copy"), @"No, create an exact copy of this difficulty");
/// <summary>
/// "I changed my mind, I want to keep editing this difficulty"
/// </summary>
public static LocalisableString KeepEditing => new TranslatableString(getKey(@"keep_editing"), @"I changed my mind, I want to keep editing this difficulty");
/// <summary>
/// "Did you want to save your changes?"
/// </summary>
public static LocalisableString SaveDialogHeader => new TranslatableString(getKey(@"save_dialog_header"), @"Did you want to save your changes?");
/// <summary>
/// "Save my masterpiece!"
/// </summary>
public static LocalisableString Save => new TranslatableString(getKey(@"save"), @"Save my masterpiece!");
/// <summary>
/// "Forget all changes"
/// </summary>
public static LocalisableString ForgetAllChanges => new TranslatableString(getKey(@"forget_all_changes"), @"Forget all changes");
/// <summary>
/// "Oops, continue editing"
/// </summary>
public static LocalisableString ContinueEditing => new TranslatableString(getKey(@"continue_editing"), @"Oops, continue editing");
/// <summary>
/// "The editor must be reloaded to apply this change. The beatmap will be saved."
/// </summary>
public static LocalisableString EditorReloadDialogHeader => new TranslatableString(getKey(@"editor_reload_dialog_header"), @"The editor must be reloaded to apply this change. The beatmap will be saved.");
/// <summary>
/// "Discard all unsaved changes? This cannot be undone."
/// </summary>
public static LocalisableString DiscardUnsavedChangesDialogHeader => new TranslatableString(getKey(@"discard_unsaved_changes_dialog_header"), @"Discard all unsaved changes? This cannot be undone.");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}