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osu-lazer/osu.Game/Rulesets/Edit
Dean Herbert bd5037fcad Fix new hitobject placements not taking on the existing sample settings
Similar to velocity / difficulty points, a user expectation is that
volume and sample settings will be transferred to newly placed objects
from the most recent one.

Closes https://github.com/ppy/osu/issues/18742.
2022-06-18 13:49:59 +09:00
..
Checks Automated #nullable processing 2022-06-17 16:37:17 +09:00
Tools Automated #nullable processing 2022-06-17 16:37:17 +09:00
BeatmapVerifier.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
BeatmapVerifierContext.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DistancedHitObjectComposer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableEditorRulesetWrapper.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
EditorToolboxGroup.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ExpandingToolboxContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HitObjectComposer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HitObjectSelectionBlueprint.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IBeatmapVerifier.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IBeatSnapProvider.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IDistanceSnapProvider.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IPositionSnapProvider.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
PlacementBlueprint.cs Fix new hitobject placements not taking on the existing sample settings 2022-06-18 13:49:59 +09:00
SelectionBlueprint.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SnapResult.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SnapType.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00