mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 15:02:55 +08:00
123 lines
3.8 KiB
C#
123 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Catch.Beatmaps;
|
|
using osu.Game.Rulesets.Catch.UI;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Objects
|
|
{
|
|
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
|
|
{
|
|
public const float OBJECT_RADIUS = 64;
|
|
|
|
// This value is after XOffset applied.
|
|
public readonly Bindable<float> XBindable = new Bindable<float>();
|
|
|
|
// This value is before XOffset applied.
|
|
private float originalX;
|
|
|
|
/// <summary>
|
|
/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
|
/// </summary>
|
|
public float X
|
|
{
|
|
// TODO: I don't like this asymmetry.
|
|
get => XBindable.Value;
|
|
// originalX is set by `XBindable.BindValueChanged`
|
|
set => XBindable.Value = value + xOffset;
|
|
}
|
|
|
|
private float xOffset;
|
|
|
|
/// <summary>
|
|
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
|
|
/// </summary>
|
|
internal float XOffset
|
|
{
|
|
get => xOffset;
|
|
set
|
|
{
|
|
xOffset = value;
|
|
XBindable.Value = originalX + xOffset;
|
|
}
|
|
}
|
|
|
|
public double TimePreempt = 1000;
|
|
|
|
public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
|
|
|
|
public int IndexInBeatmap
|
|
{
|
|
get => IndexInBeatmapBindable.Value;
|
|
set => IndexInBeatmapBindable.Value = value;
|
|
}
|
|
|
|
public virtual bool NewCombo { get; set; }
|
|
|
|
public int ComboOffset { get; set; }
|
|
|
|
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
|
|
|
public int IndexInCurrentCombo
|
|
{
|
|
get => IndexInCurrentComboBindable.Value;
|
|
set => IndexInCurrentComboBindable.Value = value;
|
|
}
|
|
|
|
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
|
|
|
|
public int ComboIndex
|
|
{
|
|
get => ComboIndexBindable.Value;
|
|
set => ComboIndexBindable.Value = value;
|
|
}
|
|
|
|
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
|
|
|
/// <summary>
|
|
/// The next fruit starts a new combo. Used for explodey.
|
|
/// </summary>
|
|
public virtual bool LastInCombo
|
|
{
|
|
get => LastInComboBindable.Value;
|
|
set => LastInComboBindable.Value = value;
|
|
}
|
|
|
|
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
|
|
|
|
public float Scale
|
|
{
|
|
get => ScaleBindable.Value;
|
|
set => ScaleBindable.Value = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The seed value used for visual randomness such as fruit rotation.
|
|
/// The value is <see cref="HitObject.StartTime"/> truncated to an integer.
|
|
/// </summary>
|
|
public int RandomSeed => (int)StartTime;
|
|
|
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
|
{
|
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
|
|
|
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
|
|
|
|
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
|
}
|
|
|
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
|
|
protected CatchHitObject()
|
|
{
|
|
XBindable.BindValueChanged(x => originalX = x.NewValue - xOffset);
|
|
}
|
|
}
|
|
}
|