1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 06:47:25 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs
2018-04-13 18:26:38 +09:00

54 lines
1.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
{
public DrawableDrumRollTick(DrumRollTick tick)
: base(tick)
{
FillMode = FillMode.Fit;
}
public override bool DisplayJudgement => false;
protected override TaikoPiece CreateMainPiece() => new TickPiece
{
Filled = HitObject.FirstTick
};
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)
return;
if (!(Math.Abs(timeOffset) < HitObject.HitWindow))
return;
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
if (HitObject.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(0, 100, Easing.OutQuint).Expire();
break;
}
}
public override bool OnPressed(TaikoAction action) => UpdateJudgement(true);
}
}