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39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneSkinnableAccuracyCounter : SkinnableHUDComponentTestScene
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{
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
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protected override Drawable CreateArgonImplementation() => new ArgonAccuracyCounter();
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protected override Drawable CreateDefaultImplementation() => new DefaultAccuracyCounter();
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protected override Drawable CreateLegacyImplementation() => new LegacyAccuracyCounter();
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public override void SetUpSteps()
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{
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AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
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base.SetUpSteps();
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}
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[Test]
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public void TestChangingAccuracy()
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{
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AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1);
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AddStep(@"Miss :(", () => scoreProcessor.Accuracy.Value -= 0.023);
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}
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}
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}
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