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osu-lazer/osu.Game/Overlays/Options/Sections/Input/MouseOptions.cs
Dean Herbert d05b544d0d
Merge branch 'master' into audio-device-selection
# Conflicts:
#	osu-framework
#	osu.Game/Overlays/Options/Sections/Audio/AudioDevicesOptions.cs
2017-02-09 16:21:28 +09:00

60 lines
2.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options.Sections.Input
{
public class MouseOptions : OptionsSubsection
{
protected override string Header => "Mouse";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new OptionSlider<double>
{
LabelText = "Sensitivity",
Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.MouseSpeed),
},
new OsuCheckbox
{
LabelText = "Raw input",
Bindable = config.GetBindable<bool>(OsuConfig.RawInput)
},
new OsuCheckbox
{
LabelText = "Map absolute raw input to the osu! window",
Bindable = config.GetBindable<bool>(OsuConfig.AbsoluteToOsuWindow)
},
new OptionEnumDropDown<ConfineMouseMode>
{
LabelText = "Confine mouse cursor",
Bindable = config.GetBindable<ConfineMouseMode>(OsuConfig.ConfineMouse),
},
new OsuCheckbox
{
LabelText = "Disable mouse wheel in play mode",
Bindable = config.GetBindable<bool>(OsuConfig.MouseDisableWheel)
},
new OsuCheckbox
{
LabelText = "Disable mouse buttons in play mode",
Bindable = config.GetBindable<bool>(OsuConfig.MouseDisableButtons)
},
new OsuCheckbox
{
LabelText = "Cursor ripples",
Bindable = config.GetBindable<bool>(OsuConfig.CursorRipple)
},
};
}
}
}