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osu-lazer/osu.Game/Beatmaps/Formats/BeatmapDecoder.cs

59 lines
1.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using osu.Game.Modes.Objects;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
namespace osu.Game.Beatmaps.Formats
{
public abstract class BeatmapDecoder
{
private static Dictionary<string, Type> decoders { get; } = new Dictionary<string, Type>();
public static BeatmapDecoder GetDecoder(TextReader stream)
{
var line = stream.ReadLine()?.Trim();
if (line == null || !decoders.ContainsKey(line))
throw new IOException(@"Unknown file format");
return (BeatmapDecoder)Activator.CreateInstance(decoders[line]);
}
protected static void AddDecoder<T>(string magic) where T : BeatmapDecoder
{
decoders[magic] = typeof(T);
}
public virtual Beatmap Decode(TextReader stream)
{
return ParseFile(stream);
}
public virtual void Decode(TextReader stream, Beatmap beatmap)
{
ParseFile(stream, beatmap);
}
protected virtual Beatmap ParseFile(TextReader stream)
{
var beatmap = new Beatmap
{
HitObjects = new List<HitObject>(),
ControlPoints = new List<ControlPoint>(),
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata(),
BaseDifficulty = new BaseDifficulty(),
},
};
ParseFile(stream, beatmap);
return beatmap;
}
protected abstract void ParseFile(TextReader stream, Beatmap beatmap);
}
}