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osu-lazer/osu.Game/Screens/Menu/DailyChallengeButton.cs
Dean Herbert 28ab65243d
Remove daily challenge tooltip from main menu
Now that we have a nice intro screen for the daily challenge, it's
generally thought that we want to "spoil" the beatmap until the intro is
shown.

Also I was never a huge fan of having a tooltip on a main menu button..
just feels a bit odd.
2024-08-14 20:45:27 +09:00

205 lines
6.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Metadata;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Screens.OnlinePlay.DailyChallenge;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Screens.Menu
{
public partial class DailyChallengeButton : MainMenuButton
{
public Room? Room { get; private set; }
private readonly OsuSpriteText countdown;
private ScheduledDelegate? scheduledCountdownUpdate;
private UpdateableOnlineBeatmapSetCover cover = null!;
private IBindable<DailyChallengeInfo?> info = null!;
private Box gradientLayer = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private INotificationOverlay? notificationOverlay { get; set; }
public DailyChallengeButton(string sampleName, Color4 colour, Action<MainMenuButton>? clickAction = null, params Key[] triggerKeys)
: base(ButtonSystemStrings.DailyChallenge, sampleName, OsuIcon.DailyChallenge, colour, clickAction, triggerKeys)
{
BaseSize = new Vector2(ButtonSystem.BUTTON_WIDTH * 1.3f, ButtonArea.BUTTON_AREA_HEIGHT);
Content.Add(countdown = new OsuSpriteText
{
Shadow = true,
AllowMultiline = false,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding
{
Left = -3,
Bottom = 22,
},
Font = OsuFont.Default.With(size: 12),
Alpha = 0,
});
}
protected override Drawable CreateBackground(Colour4 accentColour) => new BufferedContainer
{
Children = new Drawable[]
{
cover = new UpdateableOnlineBeatmapSetCover(timeBeforeLoad: 0, timeBeforeUnload: 600_000)
{
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
},
gradientLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.2f), accentColour),
Blending = BlendingParameters.Additive,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = accentColour.Opacity(0.7f)
},
},
};
[BackgroundDependencyLoader]
private void load(MetadataClient metadataClient)
{
info = metadataClient.DailyChallengeInfo.GetBoundCopy();
}
protected override void LoadComplete()
{
base.LoadComplete();
info.BindValueChanged(dailyChallengeChanged, true);
}
protected override void Update()
{
base.Update();
if (cover.LatestTransformEndTime == Time.Current)
{
const double duration = 3000;
float scale = 1 + RNG.NextSingle();
cover.ScaleTo(scale, duration, Easing.InOutSine)
.RotateTo(RNG.NextSingle(-4, 4) * (scale - 1), duration, Easing.InOutSine)
.MoveTo(new Vector2(
RNG.NextSingle(-0.5f, 0.5f) * (scale - 1),
RNG.NextSingle(-0.5f, 0.5f) * (scale - 1)
), duration, Easing.InOutSine);
gradientLayer.FadeIn(duration / 2)
.Then()
.FadeOut(duration / 2);
}
}
private long? lastNotifiedDailyChallengeRoomId;
private void dailyChallengeChanged(ValueChangedEvent<DailyChallengeInfo?> _)
{
UpdateState();
scheduledCountdownUpdate?.Cancel();
scheduledCountdownUpdate = null;
if (info.Value == null)
{
Room = null;
cover.OnlineInfo = TooltipContent = null;
}
else
{
var roomRequest = new GetRoomRequest(info.Value.Value.RoomID);
roomRequest.Success += room =>
{
Room = room;
cover.OnlineInfo = TooltipContent = room.Playlist.FirstOrDefault()?.Beatmap.BeatmapSet as APIBeatmapSet;
// We only want to notify the user if a new challenge recently went live.
if (room.StartDate.Value != null
&& Math.Abs((DateTimeOffset.Now - room.StartDate.Value!.Value).TotalSeconds) < 1800
&& room.RoomID.Value != lastNotifiedDailyChallengeRoomId)
{
lastNotifiedDailyChallengeRoomId = room.RoomID.Value;
notificationOverlay?.Post(new NewDailyChallengeNotification(room));
}
updateCountdown();
Scheduler.AddDelayed(updateCountdown, 1000, true);
};
api.Queue(roomRequest);
}
}
private void updateCountdown()
{
if (Room == null)
return;
var remaining = (Room.EndDate.Value - DateTimeOffset.Now) ?? TimeSpan.Zero;
if (remaining <= TimeSpan.Zero)
{
countdown.FadeOut(250, Easing.OutQuint);
}
else
{
if (countdown.Alpha == 0)
countdown.FadeIn(250, Easing.OutQuint);
countdown.Text = remaining.ToString(@"hh\:mm\:ss");
}
}
protected override void UpdateState()
{
if (info.IsNotNull() && info.Value == null)
{
ContractStyle = 0;
State = ButtonState.Contracted;
return;
}
base.UpdateState();
}
public APIBeatmapSet? TooltipContent { get; private set; }
}
}