mirror of
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a2ef3aa21a
Not the cleanest solution, but works for now. Will eventually be replaced after the header is updated to reflect the latest designs (which keeps it on screen in all cases). Closes https://github.com/ppy/osu/issues/10703.
266 lines
9.9 KiB
C#
266 lines
9.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.BeatmapListing;
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using osu.Game.Overlays.BeatmapListing.Panels;
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using osuTK;
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namespace osu.Game.Overlays
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{
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public class BeatmapListingOverlay : FullscreenOverlay<BeatmapListingHeader>
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{
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[Resolved]
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private PreviewTrackManager previewTrackManager { get; set; }
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private Drawable currentContent;
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private LoadingLayer loadingLayer;
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private Container panelTarget;
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private FillFlowContainer<BeatmapPanel> foundContent;
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private NotFoundDrawable notFoundContent;
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private OverlayScrollContainer resultScrollContainer;
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public BeatmapListingOverlay()
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: base(OverlayColourScheme.Blue, new BeatmapListingHeader())
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{
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}
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private BeatmapListingFilterControl filterControl;
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourProvider.Background6
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},
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resultScrollContainer = new OverlayScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Child = new ReverseChildIDFillFlowContainer<Drawable>
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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Header,
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filterControl = new BeatmapListingFilterControl
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{
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TypingStarted = onTypingStarted,
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SearchStarted = onSearchStarted,
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SearchFinished = onSearchFinished,
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},
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new Container
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourProvider.Background4,
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},
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panelTarget = new Container
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding { Horizontal = 20 },
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Children = new Drawable[]
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{
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foundContent = new FillFlowContainer<BeatmapPanel>(),
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notFoundContent = new NotFoundDrawable(),
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loadingLayer = new LoadingLayer(panelTarget)
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}
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}
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}
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},
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}
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}
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}
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};
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}
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private void onTypingStarted()
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{
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// temporary until the textbox/header is updated to always stay on screen.
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resultScrollContainer.ScrollToStart();
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}
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protected override void OnFocus(FocusEvent e)
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{
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base.OnFocus(e);
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filterControl.TakeFocus();
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}
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private CancellationTokenSource cancellationToken;
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private void onSearchStarted()
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{
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cancellationToken?.Cancel();
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previewTrackManager.StopAnyPlaying(this);
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if (panelTarget.Any())
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loadingLayer.Show();
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}
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private Task panelLoadDelegate;
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private void onSearchFinished(List<BeatmapSetInfo> beatmaps)
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{
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var newPanels = beatmaps.Select<BeatmapSetInfo, BeatmapPanel>(b => new GridBeatmapPanel(b)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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});
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if (filterControl.CurrentPage == 0)
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{
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//No matches case
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if (!newPanels.Any())
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{
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LoadComponentAsync(notFoundContent, addContentToPlaceholder, (cancellationToken = new CancellationTokenSource()).Token);
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return;
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}
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// spawn new children with the contained so we only clear old content at the last moment.
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var content = new FillFlowContainer<BeatmapPanel>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(10),
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Alpha = 0,
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Margin = new MarginPadding { Vertical = 15 },
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ChildrenEnumerable = newPanels
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};
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panelLoadDelegate = LoadComponentAsync(foundContent = content, addContentToPlaceholder, (cancellationToken = new CancellationTokenSource()).Token);
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}
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else
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{
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panelLoadDelegate = LoadComponentsAsync(newPanels, loaded =>
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{
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lastFetchDisplayedTime = Time.Current;
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foundContent.AddRange(loaded);
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loaded.ForEach(p => p.FadeIn(200, Easing.OutQuint));
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});
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}
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}
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private void addContentToPlaceholder(Drawable content)
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{
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loadingLayer.Hide();
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lastFetchDisplayedTime = Time.Current;
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var lastContent = currentContent;
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if (lastContent != null)
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{
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lastContent.FadeOut(100, Easing.OutQuint).Expire();
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// Consider the case when the new content is smaller than the last content.
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// If the auto-size computation is delayed until fade out completes, the background remain high for too long making the resulting transition to the smaller height look weird.
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// At the same time, if the last content's height is bypassed immediately, there is a period where the new content is at Alpha = 0 when the auto-sized height will be 0.
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// To resolve both of these issues, the bypass is delayed until a point when the content transitions (fade-in and fade-out) overlap and it looks good to do so.
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lastContent.Delay(25).Schedule(() => lastContent.BypassAutoSizeAxes = Axes.Y).Then().Schedule(() => panelTarget.Remove(lastContent));
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}
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if (!content.IsAlive)
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panelTarget.Add(content);
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content.FadeIn(200, Easing.OutQuint);
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currentContent = content;
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}
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protected override void Dispose(bool isDisposing)
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{
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cancellationToken?.Cancel();
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base.Dispose(isDisposing);
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}
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private class NotFoundDrawable : CompositeDrawable
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{
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public NotFoundDrawable()
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{
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RelativeSizeAxes = Axes.X;
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Height = 250;
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Alpha = 0;
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Margin = new MarginPadding { Top = 15 };
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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AddInternal(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(10, 0),
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Children = new Drawable[]
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{
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new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Texture = textures.Get(@"Online/not-found")
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = @"... nope, nothing found.",
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}
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}
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});
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}
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}
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private const double time_between_fetches = 500;
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private double lastFetchDisplayedTime;
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protected override void Update()
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{
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base.Update();
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const int pagination_scroll_distance = 500;
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bool shouldShowMore = panelLoadDelegate?.IsCompleted != false
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&& Time.Current - lastFetchDisplayedTime > time_between_fetches
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&& (resultScrollContainer.ScrollableExtent > 0 && resultScrollContainer.IsScrolledToEnd(pagination_scroll_distance));
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if (shouldShowMore)
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filterControl.FetchNextPage();
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}
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}
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}
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