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osu-lazer/osu.Game/Input/RealmKeyBindingStore.cs

155 lines
6.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
#nullable enable
namespace osu.Game.Input
{
public class RealmKeyBindingStore : RealmBackedStore
{
/// <summary>
/// Fired whenever any key binding change occurs, across all rulesets and types.
/// </summary>
public event Action? KeyBindingChanged;
public RealmKeyBindingStore(RealmContextFactory contextFactory, Storage? storage = null)
: base(contextFactory, storage)
{
}
/// <summary>
/// Retrieve all user-defined key combinations (in a format that can be displayed) for a specific action.
/// </summary>
/// <param name="globalAction">The action to lookup.</param>
/// <returns>A set of display strings for all the user's key configuration for the action.</returns>
public IEnumerable<string> GetReadableKeyCombinationsFor(GlobalAction globalAction)
{
foreach (var action in query().Where(b => (GlobalAction)b.Action == globalAction))
{
string str = ((IKeyBinding)action).KeyCombination.ReadableString();
// even if found, the readable string may be empty for an unbound action.
if (str.Length > 0)
yield return str;
}
}
/// <summary>
/// Register a new type of <see cref="KeyBindingContainer{T}"/>, adding default bindings from <see cref="KeyBindingContainer.DefaultKeyBindings"/>.
/// </summary>
/// <param name="container">The container to populate defaults from.</param>
public void Register(KeyBindingContainer container) => insertDefaults(container.DefaultKeyBindings);
/// <summary>
/// Register a ruleset, adding default bindings for each of its variants.
/// </summary>
/// <param name="ruleset">The ruleset to populate defaults from.</param>
public void Register(RulesetInfo ruleset)
{
var instance = ruleset.CreateInstance();
using (ContextFactory.GetForWrite())
{
foreach (var variant in instance.AvailableVariants)
insertDefaults(instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
}
}
/// <summary>
/// Retrieve all key bindings for the provided specification.
/// </summary>
/// <param name="rulesetId">An optional ruleset ID. If null, global bindings are returned.</param>
/// <param name="variant">An optional ruleset variant. If null, the no-variant bindings are returned.</param>
/// <returns>A list of all key bindings found for the query, detached from the database.</returns>
public List<RealmKeyBinding> Query(int? rulesetId = null, int? variant = null) => query(rulesetId, variant).ToList();
/// <summary>
/// Retrieve all key bindings for the provided action type.
/// </summary>
/// <param name="action">The action to lookup.</param>
/// <typeparam name="T">The enum type of the action.</typeparam>
/// <returns>A list of all key bindings found for the query, detached from the database.</returns>
public List<RealmKeyBinding> Query<T>(T action)
where T : Enum
{
int lookup = (int)(object)action;
return query(null, null).Where(rkb => rkb.Action == lookup).ToList();
}
/// <summary>
/// Update the database mapping for the provided key binding.
/// </summary>
/// <param name="keyBinding">The key binding to update. Can be detached from the database.</param>
/// <param name="modification">The modification to apply to the key binding.</param>
public void Update(IHasGuidPrimaryKey keyBinding, Action<IKeyBinding> modification)
{
// the incoming instance could already be a live access object.
Live<RealmKeyBinding>? realmBinding = keyBinding as Live<RealmKeyBinding>;
using (var realm = ContextFactory.GetForWrite())
{
if (realmBinding == null)
{
// the incoming instance could be a raw realm object.
if (!(keyBinding is RealmKeyBinding rkb))
// if neither of the above cases succeeded, retrieve a realm object for further processing.
rkb = realm.Context.Find<RealmKeyBinding>(keyBinding.ID);
realmBinding = new Live<RealmKeyBinding>(rkb, ContextFactory);
}
realmBinding.PerformUpdate(modification);
}
KeyBindingChanged?.Invoke();
}
private void insertDefaults(IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
{
using (var usage = ContextFactory.GetForWrite())
{
// compare counts in database vs defaults
foreach (var group in defaults.GroupBy(k => k.Action))
{
int count = query(rulesetId, variant).Count(k => k.Action == (int)group.Key);
int aimCount = group.Count();
if (aimCount <= count)
continue;
foreach (var insertable in group.Skip(count).Take(aimCount - count))
{
// insert any defaults which are missing.
usage.Context.Add(new RealmKeyBinding
{
ID = Guid.NewGuid().ToString(),
KeyCombination = insertable.KeyCombination.ToString(),
Action = (int)insertable.Action,
RulesetID = rulesetId,
Variant = variant
});
}
}
}
}
/// <summary>
/// Retrieve live queryable <see cref="RealmKeyBinding"/>s for a specified ruleset/variant content.
/// </summary>
/// <param name="rulesetId">An optional ruleset ID. If null, global bindings are returned.</param>
/// <param name="variant">An optional ruleset variant. If null, the no-variant bindings are returned.</param>
private IQueryable<RealmKeyBinding> query(int? rulesetId = null, int? variant = null) =>
ContextFactory.Get().All<RealmKeyBinding>().Where(b => b.RulesetID == rulesetId && b.Variant == variant);
}
}