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60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit.Components
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{
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/// <summary>
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/// A sidebar area that can be attached to the left or right edge of the screen.
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/// Houses scrolling sectionised content.
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/// </summary>
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internal partial class EditorSidebar : Container<EditorSidebarSection>
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{
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public const float WIDTH = 250;
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public const float PADDING = 3;
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private readonly Box background;
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protected override Container<EditorSidebarSection> Content { get; }
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public EditorSidebar()
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{
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Width = WIDTH;
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RelativeSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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new OsuScrollContainer
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{
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ScrollbarOverlapsContent = false,
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RelativeSizeAxes = Axes.Both,
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Child = Content = new FillFlowContainer<EditorSidebarSection>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding(PADDING),
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Direction = FillDirection.Vertical,
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},
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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background.Colour = colourProvider.Background5;
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}
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}
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}
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