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osu-lazer/osu.Game/Graphics/Containers/OsuHoverContainer.cs
2018-07-21 16:21:53 +09:00

46 lines
1.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input.States;
namespace osu.Game.Graphics.Containers
{
public class OsuHoverContainer : OsuClickableContainer
{
protected Color4 HoverColour;
protected Color4 IdleColour = Color4.White;
protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
protected override bool OnHover(InputState state)
{
EffectTargets.ForEach(d => d.FadeColour(HoverColour, 500, Easing.OutQuint));
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
EffectTargets.ForEach(d => d.FadeColour(IdleColour, 500, Easing.OutQuint));
base.OnHoverLost(state);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
HoverColour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
EffectTargets.ForEach(d => d.FadeColour(IdleColour));
}
}
}