mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 10:07:27 +08:00
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Game.Graphics;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
[TestFixture]
|
|
public class TestSceneParticleExplosion : OsuTestScene
|
|
{
|
|
private ParticleExplosion explosion;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(TextureStore textures)
|
|
{
|
|
AddStep("create initial", () =>
|
|
{
|
|
Child = explosion = new ParticleExplosion(textures.Get("Cursor/cursortrail"), 150, 1200)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Size = new Vector2(400)
|
|
};
|
|
});
|
|
|
|
AddWaitStep("wait for playback", 5);
|
|
|
|
AddRepeatStep(@"restart animation", () =>
|
|
{
|
|
explosion.Restart();
|
|
}, 10);
|
|
}
|
|
}
|
|
}
|