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https://github.com/ppy/osu.git
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254 lines
9.1 KiB
C#
254 lines
9.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Spectator;
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using osu.Game.Overlays.BeatmapListing.Panels;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.Spectate;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Screens.Play
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{
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[Cached(typeof(IPreviewTrackOwner))]
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public class SoloSpectator : SpectatorScreen, IPreviewTrackOwner
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{
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[NotNull]
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private readonly User targetUser;
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[Resolved]
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private IAPIProvider api { get; set; }
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[Resolved]
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private PreviewTrackManager previewTrackManager { get; set; }
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[Resolved]
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private RulesetStore rulesets { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private Container beatmapPanelContainer;
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private TriangleButton watchButton;
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private SettingsCheckbox automaticDownload;
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private BeatmapSetInfo onlineBeatmap;
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/// <summary>
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/// The player's immediate online gameplay state.
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/// This doesn't always reflect the gameplay state being watched.
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/// </summary>
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private GameplayState immediateGameplayState;
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private GetBeatmapSetRequest onlineBeatmapRequest;
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public SoloSpectator([NotNull] User targetUser)
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: base(targetUser.Id)
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{
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this.targetUser = targetUser;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, OsuConfigManager config)
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{
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InternalChild = new Container
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{
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Masking = true,
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CornerRadius = 20,
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AutoSizeAxes = Axes.Both,
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AutoSizeDuration = 500,
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AutoSizeEasing = Easing.OutQuint,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colours.GreySeafoamDark,
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RelativeSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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{
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Margin = new MarginPadding(20),
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(15),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "Spectator Mode",
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Font = OsuFont.Default.With(size: 30),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(15),
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Children = new Drawable[]
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{
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new UserGridPanel(targetUser)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Height = 145,
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Width = 290,
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},
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new SpriteIcon
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{
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Size = new Vector2(40),
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Icon = FontAwesome.Solid.ArrowRight,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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beatmapPanelContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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}
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},
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automaticDownload = new SettingsCheckbox
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{
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LabelText = "Automatically download beatmaps",
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Current = config.GetBindable<bool>(OsuSetting.AutomaticallyDownloadWhenSpectating),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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watchButton = new PurpleTriangleButton
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{
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Text = "Start Watching",
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Width = 250,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = () => scheduleStart(immediateGameplayState),
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Enabled = { Value = false }
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}
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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automaticDownload.Current.BindValueChanged(_ => checkForAutomaticDownload());
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}
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protected override void OnUserStateChanged(int userId, SpectatorState spectatorState)
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{
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clearDisplay();
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showBeatmapPanel(spectatorState);
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}
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protected override void StartGameplay(int userId, GameplayState gameplayState)
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{
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immediateGameplayState = gameplayState;
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watchButton.Enabled.Value = true;
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scheduleStart(gameplayState);
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}
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protected override void EndGameplay(int userId)
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{
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scheduledStart?.Cancel();
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immediateGameplayState = null;
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watchButton.Enabled.Value = false;
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clearDisplay();
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}
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private void clearDisplay()
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{
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watchButton.Enabled.Value = false;
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onlineBeatmapRequest?.Cancel();
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beatmapPanelContainer.Clear();
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previewTrackManager.StopAnyPlaying(this);
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}
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private ScheduledDelegate scheduledStart;
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private void scheduleStart(GameplayState gameplayState)
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{
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// This function may be called multiple times in quick succession once the screen becomes current again.
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scheduledStart?.Cancel();
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scheduledStart = Schedule(() =>
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{
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if (this.IsCurrentScreen())
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start();
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else
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scheduleStart(gameplayState);
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});
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void start()
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{
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Beatmap.Value = gameplayState.Beatmap;
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Ruleset.Value = gameplayState.Ruleset.RulesetInfo;
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this.Push(new SpectatorPlayerLoader(gameplayState.Score, () => new SoloSpectatorPlayer(gameplayState.Score)));
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}
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}
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private void showBeatmapPanel(SpectatorState state)
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{
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Debug.Assert(state.BeatmapID != null);
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onlineBeatmapRequest = new GetBeatmapSetRequest(state.BeatmapID.Value, BeatmapSetLookupType.BeatmapId);
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onlineBeatmapRequest.Success += res => Schedule(() =>
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{
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onlineBeatmap = res.ToBeatmapSet(rulesets);
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beatmapPanelContainer.Child = new GridBeatmapPanel(onlineBeatmap);
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checkForAutomaticDownload();
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});
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api.Queue(onlineBeatmapRequest);
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}
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private void checkForAutomaticDownload()
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{
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if (onlineBeatmap == null)
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return;
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if (!automaticDownload.Current.Value)
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return;
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if (beatmaps.IsAvailableLocally(onlineBeatmap))
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return;
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beatmaps.Download(onlineBeatmap);
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}
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public override bool OnExiting(IScreen next)
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{
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previewTrackManager.StopAnyPlaying(this);
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return base.OnExiting(next);
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}
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}
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}
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