mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 08:52:54 +08:00
32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.ComponentModel;
|
|
using System.Linq;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Screens.Play;
|
|
|
|
namespace osu.Game.Tests.Visual
|
|
{
|
|
[Description("Player instantiated with a replay.")]
|
|
public class TestCaseReplay : TestCasePlayer
|
|
{
|
|
protected override Player CreatePlayer(Ruleset ruleset)
|
|
{
|
|
// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
|
|
// to simulate setting a replay rather than having the replay already set for us
|
|
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
|
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(Beatmap.Value);
|
|
|
|
// We have the replay
|
|
var replay = dummyRulesetContainer.Replay;
|
|
|
|
// Reset the mods
|
|
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
|
|
|
|
return new ReplayPlayer(replay);
|
|
}
|
|
}
|
|
}
|