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164 lines
5.4 KiB
C#
164 lines
5.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using Realms;
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namespace osu.Game.Database
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{
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public partial class DetachedBeatmapStore : Component
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{
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private readonly ManualResetEventSlim loaded = new ManualResetEventSlim();
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private readonly BindableList<BeatmapSetInfo> detachedBeatmapSets = new BindableList<BeatmapSetInfo>();
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private IDisposable? realmSubscription;
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private readonly Queue<OperationArgs> pendingOperations = new Queue<OperationArgs>();
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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public IBindableList<BeatmapSetInfo> GetDetachedBeatmaps(CancellationToken? cancellationToken)
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{
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loaded.Wait(cancellationToken ?? CancellationToken.None);
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return detachedBeatmapSets.GetBoundCopy();
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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realmSubscription = realm.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected), beatmapSetsChanged);
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}
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private void beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes)
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{
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if (changes == null)
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{
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if (detachedBeatmapSets.Count > 0 && sender.Count == 0)
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{
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// Usually we'd reset stuff here, but doing so triggers a silly flow which ends up deadlocking realm.
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// Additionally, user should not be at song select when realm is blocking all operations in the first place.
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//
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// Note that due to the catch-up logic below, once operations are restored we will still be in a roughly
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// correct state. The only things that this return will change is the carousel will not empty *during* the blocking
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// operation.
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return;
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}
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// Detaching beatmaps takes some time, so let's make sure it doesn't run on the update thread.
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var frozenSets = sender.Freeze();
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Task.Factory.StartNew(() =>
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{
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try
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{
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realm.Run(_ =>
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{
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var detached = frozenSets.Detach();
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detachedBeatmapSets.Clear();
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detachedBeatmapSets.AddRange(detached);
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});
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}
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finally
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{
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loaded.Set();
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}
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}, TaskCreationOptions.LongRunning).FireAndForget();
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return;
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}
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foreach (int i in changes.DeletedIndices.OrderDescending())
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{
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pendingOperations.Enqueue(new OperationArgs
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{
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Type = OperationType.Remove,
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Index = i,
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});
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}
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foreach (int i in changes.InsertedIndices)
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{
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pendingOperations.Enqueue(new OperationArgs
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{
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Type = OperationType.Insert,
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BeatmapSet = sender[i].Detach(),
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Index = i,
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});
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}
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foreach (int i in changes.NewModifiedIndices)
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{
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pendingOperations.Enqueue(new OperationArgs
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{
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Type = OperationType.Update,
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BeatmapSet = sender[i].Detach(),
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Index = i,
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});
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}
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}
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protected override void Update()
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{
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base.Update();
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// We can't start processing operations until we have finished detaching the initial list.
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if (!loaded.IsSet)
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return;
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// If this ever leads to performance issues, we could dequeue a limited number of operations per update frame.
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while (pendingOperations.TryDequeue(out var op))
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{
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switch (op.Type)
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{
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case OperationType.Insert:
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detachedBeatmapSets.Insert(op.Index, op.BeatmapSet!);
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break;
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case OperationType.Update:
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detachedBeatmapSets.ReplaceRange(op.Index, 1, new[] { op.BeatmapSet! });
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break;
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case OperationType.Remove:
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detachedBeatmapSets.RemoveAt(op.Index);
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break;
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}
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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loaded.Set();
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loaded.Dispose();
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realmSubscription?.Dispose();
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}
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private record OperationArgs
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{
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public OperationType Type;
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public BeatmapSetInfo? BeatmapSet;
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public int Index;
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}
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private enum OperationType
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{
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Insert,
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Update,
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Remove
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}
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}
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}
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