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60 lines
2.4 KiB
C#
60 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using System.Linq;
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using ManagedBass;
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using osu.Framework.Audio.Callbacks;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Utils;
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namespace osu.Game.Rulesets.Edit.Checks.Components
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{
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public static class AudioCheckUtils
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{
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public static bool HasAudioExtension(string filename) => SupportedExtensions.AUDIO_EXTENSIONS.Contains(Path.GetExtension(filename).ToLowerInvariant());
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/// <summary>
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/// Gets the audio format (ChannelType) from a stream using BASS.
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/// </summary>
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/// <param name="data">The audio file stream.</param>
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/// <returns>The ChannelType of the audio, or <see cref="ChannelType.Unknown"/> if detection fails.</returns>
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public static ChannelType GetAudioFormat(Stream data)
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{
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if (data.Length <= 0)
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return ChannelType.Unknown;
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using (var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)))
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{
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int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode, fileCallbacks.Callbacks, fileCallbacks.Handle);
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if (decodeStream == 0)
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return ChannelType.Unknown;
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var audioInfo = Bass.ChannelGetInfo(decodeStream);
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Bass.StreamFree(decodeStream);
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return audioInfo.ChannelType;
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}
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}
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/// <summary>
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/// Gets the audio format for a specific file in a beatmapset.
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/// </summary>
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/// <param name="context">The beatmap verifier context.</param>
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/// <param name="filename">The filename to check.</param>
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/// <returns>The ChannelType of the audio file, or <see cref="ChannelType.Unknown"/> if detection fails.</returns>
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public static ChannelType GetAudioFormatFromFile(BeatmapVerifierContext context, string filename)
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{
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var beatmapSet = context.CurrentDifficulty.Playable.BeatmapInfo.BeatmapSet;
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var audioFile = beatmapSet?.GetFile(filename);
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if (beatmapSet == null || audioFile == null)
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return ChannelType.Unknown;
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using (Stream data = context.CurrentDifficulty.Working.GetStream(audioFile.File.GetStoragePath()))
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return GetAudioFormat(data);
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}
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}
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}
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