1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-17 04:32:35 +08:00
Files
osu-lazer/osu.Game.Tests/Editing/Checks/CheckInconsistentTimingControlPointsTest.cs
T
Bartłomiej Dach 19f28813a0 Clean up ctors
There were too many of them, and they were a bit twisty for my liking.
2025-08-13 12:32:17 +02:00

255 lines
9.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Editing.Checks
{
[TestFixture]
public class CheckInconsistentTimingControlPointsTest
{
private CheckInconsistentTimingControlPoints check = null!;
[SetUp]
public void Setup()
{
check = new CheckInconsistentTimingControlPoints();
}
[Test]
public void TestConsistentTiming()
{
var beatmaps = createBeatmapSetWithTiming(
new[] { 1000.0, 2000.0 }, // Timing at 1000ms and 2000ms
new[] { 1000.0, 2000.0 } // Same timing
);
var context = createContext(beatmaps[0], beatmaps);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
public void TestMissingTimingPoint()
{
var beatmaps = createBeatmapSetWithTiming(
new[] { 1000.0, 2000.0 }, // Reference has timing at 1000ms and 2000ms
new[] { 1000.0 } // Second difficulty missing timing at 2000ms
);
var context = createContext(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateMissingTimingPoint));
}
[Test]
public void TestInconsistentBPM()
{
var beatmaps = createBeatmapSetWithBPM(
new[] { (1000.0, 500.0) }, // Reference: 120 BPM (500ms beat length)
new[] { (1000.0, 600.0) } // Second: 100 BPM (600ms beat length)
);
var context = createContext(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateInconsistentBPM));
}
[Test]
public void TestInconsistentMeter()
{
var beatmaps = createBeatmapSetWithMeter(
new[] { (1000.0, TimeSignature.SimpleQuadruple) }, // Reference: 4/4
new[] { (1000.0, TimeSignature.SimpleTriple) } // Second: 3/4
);
var context = createContext(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateInconsistentMeter));
}
[Test]
public void TestDecimalOffset()
{
var beatmaps = createBeatmapSetWithTiming(
new[] { 1000.0 }, // Reference at exactly 1000ms
new[] { 1000.5 } // Second at 1000.5ms (decimal difference)
);
var context = createContext(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(2));
Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateMissingTimingPointMinor));
}
[Test]
public void TestSingleDifficulty()
{
var beatmaps = createBeatmapSetWithTiming(
new[] { 1000.0, 2000.0 } // Only one difficulty
);
var context = createContext(beatmaps[0], beatmaps);
Assert.That(check.Run(context), Is.Empty);
}
[Test]
public void TestExtraTimingPoint()
{
var beatmaps = createBeatmapSetWithTiming(
new[] { 1000.0 }, // Reference has timing at 1000ms
new[] { 1000.0, 2000.0 } // Second has additional timing at 2000ms
);
var context = createContext(beatmaps[0], beatmaps);
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.All(issue => issue.Template is CheckInconsistentTimingControlPoints.IssueTemplateExtraTimingPoint));
}
private IBeatmap[] createBeatmapSetWithTiming(params double[][] timingPoints)
{
var beatmapSet = new BeatmapSetInfo();
var beatmaps = new IBeatmap[timingPoints.Length];
for (int i = 0; i < timingPoints.Length; i++)
{
beatmaps[i] = createBeatmapWithTiming(timingPoints[i], $"Difficulty {i + 1}");
beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
}
foreach (var beatmap in beatmaps)
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
return beatmaps;
}
private IBeatmap[] createBeatmapSetWithBPM(params (double time, double beatLength)[][] timingData)
{
var beatmapSet = new BeatmapSetInfo();
var beatmaps = new IBeatmap[timingData.Length];
for (int i = 0; i < timingData.Length; i++)
{
beatmaps[i] = createBeatmapWithBPM(timingData[i], $"Difficulty {i + 1}");
beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
}
foreach (var beatmap in beatmaps)
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
return beatmaps;
}
private IBeatmap[] createBeatmapSetWithMeter(params (double time, TimeSignature meter)[][] timingData)
{
var beatmapSet = new BeatmapSetInfo();
var beatmaps = new IBeatmap[timingData.Length];
for (int i = 0; i < timingData.Length; i++)
{
beatmaps[i] = createBeatmapWithMeter(timingData[i], $"Difficulty {i + 1}");
beatmaps[i].BeatmapInfo.BeatmapSet = beatmapSet;
}
foreach (var beatmap in beatmaps)
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
return beatmaps;
}
private IBeatmap createBeatmapWithTiming(double[] timingPoints, string difficultyName)
{
var beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
DifficultyName = difficultyName,
Metadata = new BeatmapMetadata()
},
ControlPointInfo = new ControlPointInfo()
};
foreach (double time in timingPoints)
{
beatmap.ControlPointInfo.Add(time, new TimingControlPoint
{
BeatLength = 500 // 120 BPM
});
}
return beatmap;
}
private IBeatmap createBeatmapWithBPM((double time, double beatLength)[] timingData, string difficultyName)
{
var beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
DifficultyName = difficultyName,
Metadata = new BeatmapMetadata()
},
ControlPointInfo = new ControlPointInfo()
};
foreach ((double time, double beatLength) in timingData)
{
beatmap.ControlPointInfo.Add(time, new TimingControlPoint
{
BeatLength = beatLength
});
}
return beatmap;
}
private IBeatmap createBeatmapWithMeter((double time, TimeSignature meter)[] timingData, string difficultyName)
{
var beatmap = new Beatmap<HitObject>
{
BeatmapInfo = new BeatmapInfo
{
DifficultyName = difficultyName,
Metadata = new BeatmapMetadata()
},
ControlPointInfo = new ControlPointInfo()
};
foreach ((double time, var meter) in timingData)
{
beatmap.ControlPointInfo.Add(time, new TimingControlPoint
{
BeatLength = 500, // 120 BPM
TimeSignature = meter
});
}
return beatmap;
}
private BeatmapVerifierContext createContext(IBeatmap currentBeatmap, IBeatmap[] allDifficulties)
{
var verifiedCurrentBeatmap = new BeatmapVerifierContext.VerifiedBeatmap(new TestWorkingBeatmap(currentBeatmap), currentBeatmap);
var verifiedOtherBeatmaps = allDifficulties.Select(b => new BeatmapVerifierContext.VerifiedBeatmap(new TestWorkingBeatmap(b), b)).ToList();
return new BeatmapVerifierContext(verifiedCurrentBeatmap, verifiedOtherBeatmaps, DifficultyRating.ExpertPlus);
}
}
}