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53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Solo;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Play
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{
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public class SoloPlayer : SubmittingPlayer
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{
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public SoloPlayer()
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: this(null)
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{
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}
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protected SoloPlayer(PlayerConfiguration configuration = null)
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: base(configuration)
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{
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}
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protected override APIRequest<APIScoreToken> CreateTokenRequest()
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{
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int beatmapId = Beatmap.Value.BeatmapInfo.OnlineID ?? -1;
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int rulesetId = Ruleset.Value.OnlineID;
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if (beatmapId <= 0)
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return null;
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if (rulesetId < 0 || rulesetId > ILegacyRuleset.MAX_LEGACY_RULESET_ID)
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return null;
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return new CreateSoloScoreRequest(beatmapId, rulesetId, Game.VersionHash);
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}
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protected override bool HandleTokenRetrievalFailure(Exception exception) => false;
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protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
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{
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IBeatmapInfo beatmap = score.ScoreInfo.BeatmapInfo;
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Debug.Assert(beatmap.OnlineID > 0);
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return new SubmitSoloScoreRequest(beatmap.OnlineID, token, score.ScoreInfo);
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}
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}
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}
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