mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 10:17:24 +08:00
91 lines
2.5 KiB
C#
91 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osuTK.Graphics;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Platform;
|
|
using osu.Game.Input.Bindings;
|
|
using osuTK.Input;
|
|
using osu.Framework.Input.Bindings;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
/// <summary>
|
|
/// A textbox which holds focus eagerly.
|
|
/// </summary>
|
|
public class FocusedTextBox : OsuTextBox, IKeyBindingHandler<GlobalAction>
|
|
{
|
|
private bool focus;
|
|
|
|
private bool allowImmediateFocus => host?.OnScreenKeyboardOverlapsGameWindow != true;
|
|
|
|
public void TakeFocus()
|
|
{
|
|
if (allowImmediateFocus) GetContainingInputManager().ChangeFocus(this);
|
|
}
|
|
|
|
public bool HoldFocus
|
|
{
|
|
get => allowImmediateFocus && focus;
|
|
set
|
|
{
|
|
focus = value;
|
|
if (!focus && HasFocus)
|
|
base.KillFocus();
|
|
}
|
|
}
|
|
|
|
[Resolved]
|
|
private GameHost host { get; set; }
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
BackgroundUnfocused = new Color4(10, 10, 10, 255);
|
|
BackgroundFocused = new Color4(10, 10, 10, 255);
|
|
}
|
|
|
|
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
|
|
public override bool HandleNonPositionalInput => HoldFocus || base.HandleNonPositionalInput;
|
|
|
|
protected override void OnFocus(FocusEvent e)
|
|
{
|
|
base.OnFocus(e);
|
|
BorderThickness = 0;
|
|
}
|
|
|
|
protected override bool OnKeyDown(KeyDownEvent e)
|
|
{
|
|
if (!HasFocus) return false;
|
|
|
|
if (e.Key == Key.Escape)
|
|
return false; // disable the framework-level handling of escape key for conformity (we use GlobalAction.Back).
|
|
|
|
return base.OnKeyDown(e);
|
|
}
|
|
|
|
public bool OnPressed(GlobalAction action)
|
|
{
|
|
if (!HasFocus) return false;
|
|
|
|
if (action == GlobalAction.Back)
|
|
{
|
|
if (Text.Length > 0)
|
|
{
|
|
Text = string.Empty;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(GlobalAction action)
|
|
{
|
|
}
|
|
|
|
public override bool RequestsFocus => HoldFocus;
|
|
}
|
|
}
|