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osu-lazer/osu.Game/Screens/Play/HUD/GameplayLeaderboard.cs

86 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public class GameplayLeaderboard : FillFlowContainer<GameplayLeaderboardScore>
{
private readonly Cached sorting = new Cached();
public Bindable<bool> Expanded = new Bindable<bool>();
public GameplayLeaderboard()
{
Width = GameplayLeaderboardScore.EXTENDED_WIDTH + GameplayLeaderboardScore.SHEAR_WIDTH;
Direction = FillDirection.Vertical;
Spacing = new Vector2(2.5f);
LayoutDuration = 250;
LayoutEasing = Easing.OutQuint;
}
protected override void LoadComplete()
{
base.LoadComplete();
Scheduler.AddDelayed(sort, 1000, true);
}
/// <summary>
/// Adds a player to the leaderboard.
/// </summary>
/// <param name="user">The player.</param>
/// <param name="isTracked">
/// Whether the player should be tracked on the leaderboard.
/// Set to <c>true</c> for the local player or a player whose replay is currently being played.
/// </param>
public ILeaderboardScore AddPlayer([CanBeNull] User user, bool isTracked)
{
var drawable = new GameplayLeaderboardScore(user, isTracked)
{
Expanded = { BindTarget = Expanded },
};
base.Add(drawable);
drawable.TotalScore.BindValueChanged(_ => sorting.Invalidate(), true);
Height = Count * (GameplayLeaderboardScore.PANEL_HEIGHT + Spacing.Y);
return drawable;
}
public sealed override void Add(GameplayLeaderboardScore drawable)
{
throw new NotSupportedException($"Use {nameof(AddPlayer)} instead.");
}
private void sort()
{
if (sorting.IsValid)
return;
var orderedByScore = this.OrderByDescending(i => i.TotalScore.Value).ToList();
for (int i = 0; i < Count; i++)
{
SetLayoutPosition(orderedByScore[i], i);
orderedByScore[i].ScorePosition = i + 1;
}
sorting.Validate();
}
}
}