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114 lines
4.2 KiB
C#
114 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneDrawableJudgement : OsuSkinnableTestScene
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{
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools;
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public TestSceneDrawableJudgement()
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{
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pools = new List<DrawablePool<TestDrawableOsuJudgement>>();
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foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
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showResult(result);
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}
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[Test]
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public void TestHitLightingDisabled()
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{
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AddStep("hit lighting disabled", () => config.SetValue(OsuSetting.HitLighting, false));
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showResult(HitResult.Great);
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AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
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AddAssert("hit lighting has no transforms", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => !judgement.Lighting.Transforms.Any()));
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AddAssert("hit lighting hidden", () => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
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}
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[Test]
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public void TestHitLightingEnabled()
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{
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AddStep("hit lighting enabled", () => config.SetValue(OsuSetting.HitLighting, true));
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showResult(HitResult.Great);
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AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
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AddUntilStep("hit lighting shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any(judgement => judgement.Lighting.Alpha > 0));
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}
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private void showResult(HitResult result)
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{
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AddStep("Show " + result.GetDescription(), () =>
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{
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int poolIndex = 0;
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SetContents(_ =>
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{
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DrawablePool<TestDrawableOsuJudgement> pool;
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if (poolIndex >= pools.Count)
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pools.Add(pool = new DrawablePool<TestDrawableOsuJudgement>(1));
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else
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{
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pool = pools[poolIndex];
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// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
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((Container)pool.Parent!).Clear(false);
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}
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var container = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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pool,
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pool.Get(j => j.Apply(new JudgementResult(new HitObject
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{
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StartTime = Time.Current
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}, new Judgement())
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{
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Type = result,
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}, null)).With(j =>
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{
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j.Anchor = Anchor.Centre;
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j.Origin = Anchor.Centre;
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})
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}
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};
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poolIndex++;
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return container;
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});
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});
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}
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private partial class TestDrawableOsuJudgement : DrawableOsuJudgement
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{
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public new SkinnableSprite Lighting => base.Lighting;
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public new SkinnableDrawable JudgementBody => base.JudgementBody;
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}
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}
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}
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