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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneEditorClock.cs
2024-07-08 14:19:57 +02:00

137 lines
5.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public partial class TestSceneEditorClock : EditorClockTestScene
{
[Cached]
private EditorBeatmap editorBeatmap = new EditorBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo));
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create content", () => Add(new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new TimeInfoContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 100)
},
new PlaybackControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 100)
}
}
}));
AddStep("set working beatmap", () =>
{
Beatmap.Disabled = false;
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
// ensure that music controller does not change this beatmap due to it
// completing naturally as part of the test.
Beatmap.Disabled = true;
});
}
[Test]
public void TestStopAtTrackEnd()
{
AddStep("reset clock", () => EditorClock.Seek(0));
AddStep("start clock", () => EditorClock.Start());
AddAssert("clock running", () => EditorClock.IsRunning);
AddStep("seek near end", () => EditorClock.Seek(EditorClock.TrackLength - 250));
AddUntilStep("clock stops", () => !EditorClock.IsRunning);
AddUntilStep("clock stopped at end", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
AddStep("start clock again", () => EditorClock.Start());
AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500);
}
[Test]
public void TestWrapWhenStoppedAtTrackEnd()
{
AddStep("reset clock", () => EditorClock.Seek(0));
AddStep("stop clock", () => EditorClock.Stop());
AddAssert("clock stopped", () => !EditorClock.IsRunning);
AddStep("seek exactly to end", () => EditorClock.Seek(EditorClock.TrackLength));
AddAssert("clock stopped at end", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
AddStep("start clock again", () => EditorClock.Start());
AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500);
}
[Test]
public void TestClampWhenSeekOutsideBeatmapBounds()
{
AddStep("stop clock", () => EditorClock.Stop());
AddStep("seek before start time", () => EditorClock.Seek(-1000));
AddAssert("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0));
AddStep("seek beyond track length", () => EditorClock.Seek(EditorClock.TrackLength + 1000));
AddAssert("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
AddStep("seek smoothly before start time", () => EditorClock.SeekSmoothlyTo(-1000));
AddUntilStep("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0));
AddStep("seek smoothly beyond track length", () => EditorClock.SeekSmoothlyTo(EditorClock.TrackLength + 1000));
AddUntilStep("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
}
[Test]
public void TestCurrentTimeDoubleTransform()
{
AddAssert("seek smoothly twice and current time is accurate", () =>
{
EditorClock.SeekSmoothlyTo(1000);
EditorClock.SeekSmoothlyTo(2000);
return 2000 == EditorClock.CurrentTimeAccurate;
});
}
[Test]
public void TestAdjustmentsRemovedOnDisposal()
{
AddStep("reset clock", () => EditorClock.Seek(0));
AddStep("set 0.25x speed", () => this.ChildrenOfType<OsuTabControl<double>>().First().Current.Value = 0.25);
AddAssert("track has 0.25x tempo", () => Beatmap.Value.Track.AggregateTempo.Value, () => Is.EqualTo(0.25));
AddStep("dispose playback control", () => Clear(disposeChildren: true));
AddAssert("track has 1x tempo", () => Beatmap.Value.Track.AggregateTempo.Value, () => Is.EqualTo(1));
}
protected override void Dispose(bool isDisposing)
{
Beatmap.Disabled = false;
base.Dispose(isDisposing);
}
}
}