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osu-lazer/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeIntro.cs
Dean Herbert 68945daa40
Add confirmation when pressing 'q' to quit at the main menu
Kinda a weird key. I feel like this deserves a confirmation step unlike
mouse clicking the exit button.

Addresses https://github.com/ppy/osu/discussions/30471.
2024-11-13 19:27:20 +09:00

90 lines
3.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Online.Metadata;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Menu;
using osu.Game.Screens.OnlinePlay.DailyChallenge;
using osu.Game.Tests.Visual.Metadata;
using osu.Game.Tests.Visual.OnlinePlay;
using osuTK.Graphics;
using osuTK.Input;
using CreateRoomRequest = osu.Game.Online.Rooms.CreateRoomRequest;
namespace osu.Game.Tests.Visual.DailyChallenge
{
public partial class TestSceneDailyChallengeIntro : OnlinePlayTestScene
{
[Cached(typeof(MetadataClient))]
private TestMetadataClient metadataClient = new TestMetadataClient();
[Cached(typeof(INotificationOverlay))]
private NotificationOverlay notificationOverlay = new NotificationOverlay();
private Room room = null!;
[BackgroundDependencyLoader]
private void load()
{
Add(notificationOverlay);
Add(metadataClient);
// add button to observe for daily challenge changes and perform its logic.
Add(new DailyChallengeButton(@"button-default-select", new Color4(102, 68, 204, 255), (_, _) => { }, 0, Key.D));
}
[Test]
public void TestDailyChallenge()
{
startChallenge(1234);
AddStep("push screen", () => LoadScreen(new DailyChallengeIntro(room)));
}
[Test]
public void TestPlayIntroOnceFlag()
{
startChallenge(1234);
AddStep("set intro played flag", () => Dependencies.Get<SessionStatics>().SetValue(Static.DailyChallengeIntroPlayed, true));
startChallenge(1235);
AddAssert("intro played flag reset", () => Dependencies.Get<SessionStatics>().Get<bool>(Static.DailyChallengeIntroPlayed), () => Is.False);
AddStep("push screen", () => LoadScreen(new DailyChallengeIntro(room)));
AddUntilStep("intro played flag set", () => Dependencies.Get<SessionStatics>().Get<bool>(Static.DailyChallengeIntroPlayed), () => Is.True);
}
private void startChallenge(int roomId)
{
AddStep("add room", () =>
{
API.Perform(new CreateRoomRequest(room = new Room
{
RoomID = { Value = roomId },
Name = { Value = "Daily Challenge: June 4, 2024" },
Playlist =
{
new PlaylistItem(CreateAPIBeatmap(new OsuRuleset().RulesetInfo))
{
RequiredMods = [new APIMod(new OsuModTraceable())],
AllowedMods = [new APIMod(new OsuModDoubleTime())]
}
},
StartDate = { Value = DateTimeOffset.Now },
EndDate = { Value = DateTimeOffset.Now.AddHours(24) },
Category = { Value = RoomCategory.DailyChallenge }
}));
});
AddStep("signal client", () => metadataClient.DailyChallengeUpdated(new DailyChallengeInfo { RoomID = roomId }));
}
}
}