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33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModRandom : Mod, IApplicableToRulesetContainer<ManiaHitObject>
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{
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public override string Name => "Random";
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public override string ShortenedName => "RD";
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public override ModType Type => ModType.Conversion;
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public override FontAwesome Icon => FontAwesome.fa_osu_dice;
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public override string Description => @"Shuffle around the keys!";
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public override double ScoreMultiplier => 1;
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public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
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{
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var availableColumns = ((ManiaRulesetContainer)rulesetContainer).Beatmap.TotalColumns;
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var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
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rulesetContainer.Objects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
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}
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}
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}
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