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80c2b1449b
Specifically, `Cancel()` calls were not thread safe. Due to a series of events, `ListPollingComponent` could call `Cancel` from a non-update thread, leading to a race condition where both a `Success` and `Fail` event can be fired. This is intended to be the simplest fix possible, locking and guarding specifically on the callbacks. Further work could be done in the future to improve the flow surrounding `pendingFailure`, potentially reducing redundant work and cleaning up the code, but that's not happening here. Closes https://github.com/ppy/osu/issues/13632.
232 lines
7.2 KiB
C#
232 lines
7.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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using osu.Framework.IO.Network;
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using osu.Framework.Logging;
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using osu.Game.Users;
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namespace osu.Game.Online.API
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{
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/// <summary>
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/// An API request with a well-defined response type.
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/// </summary>
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/// <typeparam name="T">Type of the response (used for deserialisation).</typeparam>
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public abstract class APIRequest<T> : APIRequest where T : class
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{
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protected override WebRequest CreateWebRequest() => new OsuJsonWebRequest<T>(Uri);
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public T Result { get; private set; }
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/// <summary>
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/// Invoked on successful completion of an API request.
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// </summary>
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public new event APISuccessHandler<T> Success;
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protected override void PostProcess()
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{
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base.PostProcess();
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Result = ((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject;
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}
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internal void TriggerSuccess(T result)
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{
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if (Result != null)
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throw new InvalidOperationException("Attempted to trigger success more than once");
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Result = result;
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TriggerSuccess();
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}
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internal override void TriggerSuccess()
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{
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base.TriggerSuccess();
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Success?.Invoke(Result);
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}
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}
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/// <summary>
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/// AN API request with no specified response type.
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/// </summary>
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public abstract class APIRequest
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{
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protected abstract string Target { get; }
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protected virtual WebRequest CreateWebRequest() => new OsuWebRequest(Uri);
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protected virtual string Uri => $@"{API.APIEndpointUrl}/api/v2/{Target}";
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protected APIAccess API;
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protected WebRequest WebRequest;
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/// <summary>
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/// The currently logged in user. Note that this will only be populated during <see cref="Perform"/>.
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/// </summary>
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protected User User { get; private set; }
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/// <summary>
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/// Invoked on successful completion of an API request.
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// </summary>
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public event APISuccessHandler Success;
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/// <summary>
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/// Invoked on failure to complete an API request.
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// </summary>
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public event APIFailureHandler Failure;
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private readonly object completionStateLock = new object();
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/// <summary>
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/// The state of this request, from an outside perspective.
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/// This is used to ensure correct notification events are fired.
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/// </summary>
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private APIRequestCompletionState completionState;
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private Action pendingFailure;
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public void Perform(IAPIProvider api)
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{
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if (!(api is APIAccess apiAccess))
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{
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Fail(new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests."));
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return;
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}
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API = apiAccess;
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User = apiAccess.LocalUser.Value;
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if (checkAndScheduleFailure())
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return;
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WebRequest = CreateWebRequest();
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WebRequest.Failed += Fail;
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WebRequest.AllowRetryOnTimeout = false;
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WebRequest.AddHeader("Authorization", $"Bearer {API.AccessToken}");
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if (checkAndScheduleFailure())
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return;
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if (!WebRequest.Aborted) // could have been aborted by a Cancel() call
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{
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Logger.Log($@"Performing request {this}", LoggingTarget.Network);
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WebRequest.Perform();
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}
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if (checkAndScheduleFailure())
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return;
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PostProcess();
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API.Schedule(TriggerSuccess);
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}
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/// <summary>
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/// Perform any post-processing actions after a successful request.
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/// </summary>
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protected virtual void PostProcess()
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{
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}
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internal virtual void TriggerSuccess()
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{
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lock (completionStateLock)
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{
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if (completionState != APIRequestCompletionState.Waiting)
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return;
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completionState = APIRequestCompletionState.Completed;
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}
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Success?.Invoke();
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}
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internal void TriggerFailure(Exception e)
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{
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lock (completionStateLock)
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{
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if (completionState != APIRequestCompletionState.Waiting)
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return;
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completionState = APIRequestCompletionState.Failed;
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}
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Failure?.Invoke(e);
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}
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public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
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public void Fail(Exception e)
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{
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lock (completionStateLock)
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{
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// while it doesn't matter if code following this check is run more than once,
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// this avoids unnecessarily performing work where we are already sure the user has been informed.
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if (completionState != APIRequestCompletionState.Waiting)
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return;
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}
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WebRequest?.Abort();
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string responseString = WebRequest?.GetResponseString();
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if (!string.IsNullOrEmpty(responseString))
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{
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try
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{
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// attempt to decode a displayable error string.
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var error = JsonConvert.DeserializeObject<DisplayableError>(responseString);
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if (error != null)
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e = new APIException(error.ErrorMessage, e);
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}
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catch
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{
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}
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}
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Logger.Log($@"Failing request {this} ({e})", LoggingTarget.Network);
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pendingFailure = () => TriggerFailure(e);
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checkAndScheduleFailure();
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}
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/// <summary>
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/// Checked for cancellation or error. Also queues up the Failed event if we can.
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/// </summary>
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/// <returns>Whether we are in a failed or cancelled state.</returns>
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private bool checkAndScheduleFailure()
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{
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lock (completionStateLock)
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{
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if (pendingFailure == null)
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return completionState == APIRequestCompletionState.Failed;
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}
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if (API == null)
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pendingFailure();
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else
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API.Schedule(pendingFailure);
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pendingFailure = null;
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return true;
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}
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private class DisplayableError
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{
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[JsonProperty("error")]
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public string ErrorMessage { get; set; }
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}
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}
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public delegate void APIFailureHandler(Exception e);
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public delegate void APISuccessHandler();
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public delegate void APIProgressHandler(long current, long total);
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public delegate void APISuccessHandler<in T>(T content);
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}
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