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osu-lazer/osu.Game/Rulesets/IRulesetInfo.cs
Dean Herbert 4d5696959b
Remove unnecessary access modifier in interface
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-10-06 05:52:28 +09:00

48 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Database;
#nullable enable
namespace osu.Game.Rulesets
{
/// <summary>
/// A representation of a ruleset's metadata.
/// </summary>
public interface IRulesetInfo : IHasOnlineID
{
/// <summary>
/// The user-exposed name of this ruleset.
/// </summary>
string Name { get; }
/// <summary>
/// An acronym defined by the ruleset that can be used as a permanent identifier.
/// </summary>
string ShortName { get; }
/// <summary>
/// A string representation of this ruleset, to be used with reflection to instantiate the ruleset represented by this metadata.
/// </summary>
string InstantiationInfo { get; }
Ruleset? CreateInstance()
{
var type = Type.GetType(InstantiationInfo);
if (type == null)
return null;
var ruleset = Activator.CreateInstance(type) as Ruleset;
// overwrite the pre-populated RulesetInfo with a potentially database attached copy.
// TODO: figure if we still want/need this after switching to realm.
// ruleset.RulesetInfo = this;
return ruleset;
}
}
}