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osu-lazer/osu.Game/Overlays/ToolbarModeButton.cs
2016-11-14 18:03:20 +09:00

54 lines
1.5 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions;
using osu.Game.Graphics;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Game.Modes;
using osu.Game.Screens.Play;
namespace osu.Game.Overlays
{
public class ToolbarModeButton : ToolbarButton
{
private PlayMode mode;
public PlayMode Mode
{
get { return mode; }
set
{
mode = value;
TooltipMain = mode.GetDescription();
TooltipSub = $"Play some {mode.GetDescription()}";
Icon = getModeIcon(mode);
}
}
public bool Active
{
set
{
//Background.Colour = value ? new Color4(100, 100, 100, 255) : new Color4(20, 20, 20, 255);
}
}
private FontAwesome getModeIcon(PlayMode mode)
{
switch (mode)
{
default: return FontAwesome.fa_osu_osu_o;
case PlayMode.Taiko: return FontAwesome.fa_osu_taiko_o;
case PlayMode.Catch: return FontAwesome.fa_osu_fruits_o;
case PlayMode.Mania: return FontAwesome.fa_osu_mania_o;
}
}
protected override void LoadComplete()
{
base.LoadComplete();
DrawableIcon.TextSize *= 1.4f;
}
}
}