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osu-lazer/osu.Game/Skinning/LegacySongProgress.cs
Bartłomiej Dach 43a4b34295
Fix typo
2023-11-10 18:20:14 +09:00

87 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Skinning
{
public partial class LegacySongProgress : SongProgress
{
private CircularProgress circularProgress = null!;
// Legacy song progress doesn't support interaction for now.
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
public LegacySongProgress()
{
// User shouldn't be able to adjust width/height of this as `CircularProgress` doesn't
// handle stretched cases well.
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.92f),
Child = circularProgress = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
},
},
new CircularContainer
{
Size = new Vector2(33),
Masking = true,
BorderColour = Colour4.White,
BorderThickness = 2,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0,
}
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Colour4.White,
Size = new Vector2(4),
}
};
}
protected override void UpdateProgress(double progress, bool isIntro)
{
if (isIntro)
{
circularProgress.Scale = new Vector2(-1, 1);
circularProgress.Anchor = Anchor.TopRight;
circularProgress.Colour = new Colour4(199, 255, 47, 153);
circularProgress.Current.Value = 1 - progress;
}
else
{
circularProgress.Scale = new Vector2(1);
circularProgress.Anchor = Anchor.TopLeft;
circularProgress.Colour = new Colour4(255, 255, 255, 153);
circularProgress.Current.Value = progress;
}
}
}
}