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ec3761ced9
Was using a very local algorithm which I cannot guarantee is correct. I'd rather it just use the one used everywhere else.
67 lines
2.6 KiB
C#
67 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Timing
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{
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/// <summary>
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/// A control point which adds an aggregated multiplier based on the provided <see cref="TimingPoint"/>'s BeatLength and <see cref="EffectPoint"/>'s SpeedMultiplier.
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/// </summary>
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public class MultiplierControlPoint : IComparable<MultiplierControlPoint>, IControlPoint
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{
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/// <summary>
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/// The time in milliseconds at which this <see cref="MultiplierControlPoint"/> starts.
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/// </summary>
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public double Time { get; set; }
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/// <summary>
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/// The aggregate multiplier which this <see cref="MultiplierControlPoint"/> provides.
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/// </summary>
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public double Multiplier => Velocity * EffectPoint.ScrollSpeed * BaseBeatLength / TimingPoint.BeatLength;
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/// <summary>
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/// The base beat length to scale the <see cref="TimingPoint"/> provided multiplier relative to.
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/// </summary>
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/// <example>For a <see cref="BaseBeatLength"/> of 1000, a <see cref="TimingPoint"/> with a beat length of 500 will increase the multiplier by 2.</example>
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public double BaseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
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/// <summary>
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/// The velocity multiplier.
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/// </summary>
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public double Velocity = 1;
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/// <summary>
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/// The <see cref="TimingControlPoint"/> that provides the timing information for this <see cref="MultiplierControlPoint"/>.
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/// </summary>
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public TimingControlPoint TimingPoint = new TimingControlPoint();
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/// <summary>
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/// The <see cref="EffectControlPoint"/> that provides additional difficulty information for this <see cref="MultiplierControlPoint"/>.
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/// </summary>
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public EffectControlPoint EffectPoint = new EffectControlPoint();
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/// <summary>
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/// Creates a <see cref="MultiplierControlPoint"/>. This is required for JSON serialization
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/// </summary>
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public MultiplierControlPoint()
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{
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}
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/// <summary>
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/// Creates a <see cref="MultiplierControlPoint"/>.
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/// </summary>
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/// <param name="time">The start time of this <see cref="MultiplierControlPoint"/>.</param>
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public MultiplierControlPoint(double time)
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{
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Time = time;
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}
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// ReSharper disable once ImpureMethodCallOnReadonlyValueField
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public int CompareTo(MultiplierControlPoint other) => Time.CompareTo(other?.Time);
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}
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}
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