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124 lines
3.9 KiB
C#
124 lines
3.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using OpenTK;
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using OpenTK.Input;
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using SixLabors.Primitives;
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namespace osu.Game.Tournament.Screens.Ladder.Components
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{
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public class DrawableMatchPairing : CompositeDrawable
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{
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public readonly MatchPairing Pairing;
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private readonly FillFlowContainer<DrawableMatchTeam> flow;
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private readonly Bindable<TournamentConditions> conditions = new Bindable<TournamentConditions>();
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public DrawableMatchPairing(MatchPairing pairing)
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{
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Pairing = pairing;
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Position = new Vector2(pairing.Position.X, pairing.Position.Y);
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AutoSizeAxes = Axes.Both;
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Margin = new MarginPadding(5);
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InternalChildren = new Drawable[]
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{
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flow = new FillFlowContainer<DrawableMatchTeam>
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2)
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}
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};
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pairing.Team1.BindValueChanged(_ => updateTeams());
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pairing.Team2.BindValueChanged(_ => updateTeams());
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pairing.Team1Score.BindValueChanged(_ => updateWinConditions());
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pairing.Team2Score.BindValueChanged(_ => updateWinConditions());
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pairing.Completed.BindValueChanged(_ => updateProgression());
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pairing.Progression.BindValueChanged(_ => updateProgression());
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updateTeams();
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}
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[BackgroundDependencyLoader(true)]
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private void load(Bindable<TournamentConditions> conditions)
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{
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this.conditions.BindValueChanged(_ => updateWinConditions());
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if (conditions != null)
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this.conditions.BindTo(conditions);
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}
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private void updateProgression()
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{
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var progression = Pairing.Progression?.Value;
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if (progression == null) return;
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bool progressionAbove = progression.ID < Pairing.ID;
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var destinationForWinner = progressionAbove ? progression.Team2 : progression.Team1;
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destinationForWinner.Value = Pairing.Winner;
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}
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private void updateWinConditions()
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{
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if (conditions.Value == null) return;
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Pairing.Completed.Value = Pairing.Team1Score.Value + Pairing.Team2Score.Value >= conditions.Value.BestOf;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateTeams();
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}
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private void updateTeams()
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{
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if (LoadState != LoadState.Loaded)
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return;
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// todo: teams may need to be bindable for transitions at a later point.
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if (Pairing.Team1.Value == null || Pairing.Team2.Value == null)
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Pairing.CancelMatchStart();
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flow.Children = new[]
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{
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new DrawableMatchTeam(Pairing.Team1, Pairing),
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new DrawableMatchTeam(Pairing.Team2, Pairing)
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};
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SchedulerAfterChildren.Add(() => Scheduler.Add(updateProgression));
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updateWinConditions();
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => args.Button == MouseButton.Left;
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDrag(InputState state)
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{
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if (base.OnDrag(state)) return true;
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this.MoveToOffset(state.Mouse.Delta);
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var pos = Position;
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Pairing.Position = new Point((int)pos.X, (int)pos.Y);
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return true;
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}
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}
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}
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