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The animation is always the same when a replay is rewound or a beatmap is played multiple times.
26 lines
784 B
C#
26 lines
784 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Performance;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class HitExplosionEntry : LifetimeEntry
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{
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public readonly float Position;
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public readonly float Scale;
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public readonly Color4 ObjectColour;
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public readonly int RNGSeed;
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public HitExplosionEntry(double startTime, float position, float scale, Color4 objectColour, int rngSeed)
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{
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LifetimeStart = startTime;
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Position = position;
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Scale = scale;
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ObjectColour = objectColour;
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RNGSeed = rngSeed;
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}
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}
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}
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