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osu-lazer/osu.Game/Rulesets/Judgements/DrawableJudgement.cs
Dean Herbert 0640b2eb35
Fix judgement sizes not matching legacy skins (#6145)
Fix judgement sizes not matching legacy skins
2019-09-19 18:49:35 +09:00

139 lines
4.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Judgements
{
/// <summary>
/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
/// </summary>
public class DrawableJudgement : CompositeDrawable
{
private const float judgement_size = 128;
private OsuColour colours;
protected readonly JudgementResult Result;
public readonly DrawableHitObject JudgedObject;
protected Container JudgementBody;
protected SpriteText JudgementText;
/// <summary>
/// Duration of initial fade in.
/// </summary>
protected virtual double FadeInDuration => 100;
/// <summary>
/// Duration to wait until fade out begins. Defaults to <see cref="FadeInDuration"/>.
/// </summary>
protected virtual double FadeOutDelay => FadeInDuration;
/// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
/// <param name="result">The judgement to visualise.</param>
/// <param name="judgedObject">The object which was judged.</param>
public DrawableJudgement(JudgementResult result, DrawableHitObject judgedObject)
{
Result = result;
JudgedObject = judgedObject;
Size = new Vector2(judgement_size);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
this.colours = colours;
InternalChild = JudgementBody = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(Result.Type), _ => JudgementText = new OsuSpriteText
{
Text = Result.Type.GetDescription().ToUpperInvariant(),
Font = OsuFont.Numeric.With(size: 20),
Colour = judgementColour(Result.Type),
Scale = new Vector2(0.85f, 1),
}, confineMode: ConfineMode.NoScaling)
};
}
protected virtual void ApplyHitAnimations()
{
JudgementBody.ScaleTo(0.9f);
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
this.Delay(FadeOutDelay).FadeOut(400);
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
switch (Result.Type)
{
case HitResult.None:
break;
case HitResult.Miss:
JudgementBody.ScaleTo(1.6f);
JudgementBody.ScaleTo(1, 100, Easing.In);
JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
JudgementBody.RotateTo(40, 800, Easing.InQuint);
this.Delay(600).FadeOut(200);
break;
default:
ApplyHitAnimations();
break;
}
Expire(true);
}
private Color4 judgementColour(HitResult judgement)
{
switch (judgement)
{
case HitResult.Perfect:
case HitResult.Great:
return colours.Blue;
case HitResult.Ok:
case HitResult.Good:
return colours.Green;
case HitResult.Meh:
return colours.Yellow;
case HitResult.Miss:
return colours.Red;
default:
return Color4.White;
}
}
}
}