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293 lines
10 KiB
C#
293 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Beatmaps
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{
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[HeadlessTest]
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public class TestSceneEditorBeatmap : EditorClockTestScene
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{
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/// <summary>
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/// Tests that the addition event is correctly invoked after a hitobject is added.
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/// </summary>
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[Test]
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public void TestHitObjectAddEvent()
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{
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var hitCircle = new HitCircle();
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HitObject addedObject = null;
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EditorBeatmap editorBeatmap = null;
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AddStep("add beatmap", () =>
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{
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Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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});
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editorBeatmap.HitObjectAdded += h => addedObject = h;
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});
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AddStep("add hitobject", () => editorBeatmap.Add(hitCircle));
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AddAssert("received add event", () => addedObject == hitCircle);
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}
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/// <summary>
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/// Tests that the removal event is correctly invoked after a hitobject is removed.
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/// </summary>
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[Test]
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public void HitObjectRemoveEvent()
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{
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var hitCircle = new HitCircle();
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HitObject removedObject = null;
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EditorBeatmap editorBeatmap = null;
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AddStep("add beatmap", () =>
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{
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Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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HitObjects = { hitCircle }
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});
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editorBeatmap.HitObjectRemoved += h => removedObject = h;
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});
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AddStep("remove hitobject", () => editorBeatmap.Remove(editorBeatmap.HitObjects.First()));
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AddAssert("received remove event", () => removedObject == hitCircle);
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}
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/// <summary>
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/// Tests that the changed event is correctly invoked after the start time of a hitobject is changed.
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/// This tests for hitobjects which were already present before the editor beatmap was constructed.
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/// </summary>
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[Test]
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public void TestInitialHitObjectStartTimeChangeEvent()
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{
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var hitCircle = new HitCircle();
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HitObject changedObject = null;
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AddStep("add beatmap", () =>
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{
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EditorBeatmap editorBeatmap;
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Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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HitObjects = { hitCircle }
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});
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editorBeatmap.HitObjectUpdated += h => changedObject = h;
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});
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AddStep("change start time", () => hitCircle.StartTime = 1000);
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AddAssert("received change event", () => changedObject == hitCircle);
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}
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/// <summary>
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/// Tests that the changed event is correctly invoked after the start time of a hitobject is changed.
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/// This tests for hitobjects which were added to an existing editor beatmap.
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/// </summary>
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[Test]
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public void TestAddedHitObjectStartTimeChangeEvent()
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{
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EditorBeatmap editorBeatmap = null;
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HitObject changedObject = null;
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AddStep("add beatmap", () =>
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{
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Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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});
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editorBeatmap.HitObjectUpdated += h => changedObject = h;
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});
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var hitCircle = new HitCircle();
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AddStep("add object", () => editorBeatmap.Add(hitCircle));
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AddAssert("event not received", () => changedObject == null);
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AddStep("change start time", () => hitCircle.StartTime = 1000);
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AddAssert("event received", () => changedObject == hitCircle);
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}
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/// <summary>
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/// Tests that the channged event is not invoked after a hitobject is removed from the beatmap/
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/// </summary>
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[Test]
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public void TestRemovedHitObjectStartTimeChangeEvent()
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{
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var hitCircle = new HitCircle();
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var editorBeatmap = new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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HitObjects = { hitCircle }
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});
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HitObject changedObject = null;
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editorBeatmap.HitObjectUpdated += h => changedObject = h;
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editorBeatmap.Remove(hitCircle);
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Assert.That(changedObject, Is.Null);
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hitCircle.StartTime = 1000;
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Assert.That(changedObject, Is.Null);
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}
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/// <summary>
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/// Tests that an added hitobject is correctly inserted to preserve the sorting order of the beatmap.
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/// </summary>
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[Test]
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public void TestAddHitObjectInMiddle()
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{
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var editorBeatmap = new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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HitObjects =
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{
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new HitCircle(),
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 2000 },
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}
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});
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var hitCircle = new HitCircle { StartTime = 1000 };
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editorBeatmap.Add(hitCircle);
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Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
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Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(3));
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}
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/// <summary>
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/// Tests that the beatmap remains correctly sorted after the start time of a hitobject is changed.
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/// </summary>
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[Test]
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public void TestResortWhenStartTimeChanged()
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{
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var hitCircle = new HitCircle { StartTime = 1000 };
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var editorBeatmap = new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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HitObjects =
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{
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new HitCircle(),
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new HitCircle { StartTime = 1000 },
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new HitCircle { StartTime = 1000 },
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hitCircle,
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new HitCircle { StartTime = 2000 },
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}
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});
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hitCircle.StartTime = 0;
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Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
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Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(1));
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}
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/// <summary>
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/// Tests that multiple hitobjects are updated simultaneously.
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/// </summary>
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[Test]
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public void TestMultipleHitObjectUpdate()
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{
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var updatedObjects = new List<HitObject>();
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var allHitObjects = new List<HitObject>();
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EditorBeatmap editorBeatmap = null;
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AddStep("add beatmap", () =>
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{
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updatedObjects.Clear();
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Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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});
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for (int i = 0; i < 10; i++)
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{
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var h = new HitCircle();
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editorBeatmap.Add(h);
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allHitObjects.Add(h);
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}
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});
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AddStep("change all start times", () =>
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{
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editorBeatmap.HitObjectUpdated += h => updatedObjects.Add(h);
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for (int i = 0; i < 10; i++)
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allHitObjects[i].StartTime += 10;
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});
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// Distinct ensures that all hitobjects have been updated once, debounce is tested below.
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AddAssert("all hitobjects updated", () => updatedObjects.Distinct().Count() == 10);
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}
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/// <summary>
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/// Tests that hitobject updates are debounced when they happen too soon.
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/// </summary>
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[Test]
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public void TestDebouncedUpdate()
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{
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var updatedObjects = new List<HitObject>();
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EditorBeatmap editorBeatmap = null;
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AddStep("add beatmap", () =>
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{
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updatedObjects.Clear();
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Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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});
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editorBeatmap.Add(new HitCircle());
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});
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AddStep("change start time twice", () =>
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{
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editorBeatmap.HitObjectUpdated += h => updatedObjects.Add(h);
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editorBeatmap.HitObjects[0].StartTime = 10;
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editorBeatmap.HitObjects[0].StartTime = 20;
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});
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AddAssert("only updated once", () => updatedObjects.Count == 1);
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}
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}
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}
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