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osu-lazer/osu.Game.Rulesets.Osu/UI/ReplayAnalysis/AnalysisFrameEntry.cs
Dean Herbert 7390d89c75
Switch to using CircularProgress for more consistent sizing
Also show both mouse buttons at once on frame markers.
2024-09-05 15:12:53 +09:00

24 lines
666 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Performance;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis
{
public partial class AnalysisFrameEntry : LifetimeEntry
{
public OsuAction[] Action { get; }
public Vector2 Position { get; }
public AnalysisFrameEntry(double time, Vector2 position, params OsuAction[] action)
{
LifetimeStart = time;
LifetimeEnd = time + 1_000;
Position = position;
Action = action;
}
}
}