mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 17:23:05 +08:00
b28689c774
When `FrameStabilityContainer` decides it needs multiple updates on the same frame, it ends up with an elapsed time of zero. This was interacting badly with the condition used in `RulesetInputManager` to govern playback direction. I have changed this to use `Rate` as exposed by the frame stable clock. - Closes #6198.
187 lines
6.1 KiB
C#
187 lines
6.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Input.StateChanges.Events;
|
|
using osu.Framework.Input.States;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Input.Handlers;
|
|
using osu.Game.Screens.Play;
|
|
using osuTK.Input;
|
|
using static osu.Game.Input.Handlers.ReplayInputHandler;
|
|
using JoystickState = osu.Framework.Input.States.JoystickState;
|
|
using KeyboardState = osu.Framework.Input.States.KeyboardState;
|
|
using MouseState = osu.Framework.Input.States.MouseState;
|
|
|
|
namespace osu.Game.Rulesets.UI
|
|
{
|
|
public abstract class RulesetInputManager<T> : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler
|
|
where T : struct
|
|
{
|
|
protected override InputState CreateInitialState()
|
|
{
|
|
var state = base.CreateInitialState();
|
|
return new RulesetInputManagerInputState<T>(state.Mouse, state.Keyboard, state.Joystick);
|
|
}
|
|
|
|
protected readonly KeyBindingContainer<T> KeyBindingContainer;
|
|
|
|
protected override Container<Drawable> Content => content;
|
|
|
|
private readonly Container content;
|
|
|
|
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
|
{
|
|
InternalChild = KeyBindingContainer =
|
|
CreateKeyBindingContainer(ruleset, variant, unique)
|
|
.WithChild(content = new Container { RelativeSizeAxes = Axes.Both });
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(OsuConfigManager config)
|
|
{
|
|
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
|
}
|
|
|
|
#region Action mapping (for replays)
|
|
|
|
public override void HandleInputStateChange(InputStateChangeEvent inputStateChange)
|
|
{
|
|
if (inputStateChange is ReplayStateChangeEvent<T> replayStateChanged)
|
|
{
|
|
foreach (var action in replayStateChanged.ReleasedActions)
|
|
KeyBindingContainer.TriggerReleased(action);
|
|
|
|
foreach (var action in replayStateChanged.PressedActions)
|
|
KeyBindingContainer.TriggerPressed(action);
|
|
}
|
|
else
|
|
{
|
|
base.HandleInputStateChange(inputStateChange);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IHasReplayHandler
|
|
|
|
private ReplayInputHandler replayInputHandler;
|
|
|
|
public ReplayInputHandler ReplayInputHandler
|
|
{
|
|
get => replayInputHandler;
|
|
set
|
|
{
|
|
if (replayInputHandler != null) RemoveHandler(replayInputHandler);
|
|
|
|
replayInputHandler = value;
|
|
UseParentInput = replayInputHandler == null;
|
|
|
|
if (replayInputHandler != null)
|
|
AddHandler(replayInputHandler);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Setting application (disables etc.)
|
|
|
|
private Bindable<bool> mouseDisabled;
|
|
|
|
protected override bool Handle(UIEvent e)
|
|
{
|
|
switch (e)
|
|
{
|
|
case MouseDownEvent mouseDown when mouseDown.Button == MouseButton.Left || mouseDown.Button == MouseButton.Right:
|
|
if (mouseDisabled.Value)
|
|
return false;
|
|
|
|
break;
|
|
|
|
case MouseUpEvent mouseUp:
|
|
if (!CurrentState.Mouse.IsPressed(mouseUp.Button))
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
|
|
return base.Handle(e);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Key Counter Attachment
|
|
|
|
public void Attach(KeyCounterDisplay keyCounter)
|
|
{
|
|
var receptor = new ActionReceptor(keyCounter);
|
|
|
|
KeyBindingContainer.Add(receptor);
|
|
|
|
keyCounter.SetReceptor(receptor);
|
|
keyCounter.AddRange(KeyBindingContainer.DefaultKeyBindings.Select(b => b.GetAction<T>()).Distinct().Select(b => new KeyCounterAction<T>(b)));
|
|
}
|
|
|
|
public class ActionReceptor : KeyCounterDisplay.Receptor, IKeyBindingHandler<T>
|
|
{
|
|
public ActionReceptor(KeyCounterDisplay target)
|
|
: base(target)
|
|
{
|
|
}
|
|
|
|
public bool OnPressed(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnPressed(action, Clock.Rate >= 0));
|
|
|
|
public bool OnReleased(T action) => Target.Children.OfType<KeyCounterAction<T>>().Any(c => c.OnReleased(action, Clock.Rate >= 0));
|
|
}
|
|
|
|
#endregion
|
|
|
|
protected virtual RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
|
=> new RulesetKeyBindingContainer(ruleset, variant, unique);
|
|
|
|
public class RulesetKeyBindingContainer : DatabasedKeyBindingContainer<T>
|
|
{
|
|
public RulesetKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
|
: base(ruleset, variant, unique)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Expose the <see cref="ReplayInputHandler"/> in a capable <see cref="InputManager"/>.
|
|
/// </summary>
|
|
public interface IHasReplayHandler
|
|
{
|
|
ReplayInputHandler ReplayInputHandler { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Supports attaching a <see cref="KeyCounterDisplay"/>.
|
|
/// Keys will be populated automatically and a receptor will be injected inside.
|
|
/// </summary>
|
|
public interface ICanAttachKeyCounter
|
|
{
|
|
void Attach(KeyCounterDisplay keyCounter);
|
|
}
|
|
|
|
public class RulesetInputManagerInputState<T> : InputState
|
|
where T : struct
|
|
{
|
|
public ReplayState<T> LastReplayState;
|
|
|
|
public RulesetInputManagerInputState(MouseState mouse = null, KeyboardState keyboard = null, JoystickState joystick = null)
|
|
: base(mouse, keyboard, joystick)
|
|
{
|
|
}
|
|
}
|
|
}
|