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osu-lazer/osu.Game/Rulesets/Judgements/Judgement.cs

101 lines
4.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Judgements
{
/// <summary>
/// The scoring information provided by a <see cref="HitObject"/>.
/// </summary>
public class Judgement
{
/// <summary>
/// The default health increase for a maximum judgement, as a proportion of total health.
/// By default, each maximum judgement restores 5% of total health.
/// </summary>
protected const double DEFAULT_MAX_HEALTH_INCREASE = 0.05;
/// <summary>
/// The maximum <see cref="HitResult"/> that can be achieved.
/// </summary>
public virtual HitResult MaxResult => HitResult.Perfect;
/// <summary>
/// Whether this <see cref="Judgement"/> should affect the current combo.
/// </summary>
public virtual bool AffectsCombo => true;
/// <summary>
/// Whether this <see cref="Judgement"/> should be counted as base (combo) or bonus score.
/// </summary>
public virtual bool IsBonus => !AffectsCombo;
/// <summary>
/// The numeric score representation for the maximum achievable result.
/// </summary>
public int MaxNumericResult => NumericResultFor(MaxResult);
/// <summary>
/// The health increase for the maximum achievable result.
/// </summary>
public double MaxHealthIncrease => HealthIncreaseFor(MaxResult);
/// <summary>
/// Retrieves the numeric score representation of a <see cref="HitResult"/>.
/// </summary>
/// <param name="result">The <see cref="HitResult"/> to find the numeric score representation for.</param>
/// <returns>The numeric score representation of <paramref name="result"/>.</returns>
protected virtual int NumericResultFor(HitResult result) => result > HitResult.Miss ? 1 : 0;
/// <summary>
/// Retrieves the numeric score representation of a <see cref="JudgementResult"/>.
/// </summary>
/// <param name="result">The <see cref="JudgementResult"/> to find the numeric score representation for.</param>
/// <returns>The numeric score representation of <paramref name="result"/>.</returns>
public int NumericResultFor(JudgementResult result) => NumericResultFor(result.Type);
/// <summary>
/// Retrieves the numeric health increase of a <see cref="HitResult"/>.
/// </summary>
/// <param name="result">The <see cref="HitResult"/> to find the numeric health increase for.</param>
/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
protected virtual double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return -DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Meh:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
case HitResult.Ok:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.01;
case HitResult.Good:
return DEFAULT_MAX_HEALTH_INCREASE * 0.3;
case HitResult.Great:
return DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE * 1.05;
default:
return 0;
}
}
/// <summary>
/// Retrieves the numeric health increase of a <see cref="JudgementResult"/>.
/// </summary>
/// <param name="result">The <see cref="JudgementResult"/> to find the numeric health increase for.</param>
/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
public double HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type);
public override string ToString() => $"AffectsCombo:{AffectsCombo} MaxResult:{MaxResult} MaxScore:{MaxNumericResult}";
}
}