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70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Adds hover sounds to a drawable.
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/// Does not draw anything.
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/// </summary>
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public class HoverSounds : CompositeDrawable
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{
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private SampleChannel sampleHover;
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/// <summary>
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/// Length of debounce for hover sound playback, in milliseconds. Default is 50ms.
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/// </summary>
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public double HoverDebounceTime { get; set; } = 50;
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protected readonly HoverSampleSet SampleSet;
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public HoverSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal)
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{
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SampleSet = sampleSet;
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RelativeSizeAxes = Axes.Both;
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}
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private ScheduledDelegate playDelegate;
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protected override bool OnHover(HoverEvent e)
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{
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playDelegate?.Cancel();
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if (HoverDebounceTime <= 0)
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sampleHover?.Play();
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else
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playDelegate = Scheduler.AddDelayed(() => sampleHover?.Play(), HoverDebounceTime);
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return base.OnHover(e);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleHover = audio.Samples.Get($@"UI/generic-hover{SampleSet.GetDescription()}");
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}
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}
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public enum HoverSampleSet
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{
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[Description("")]
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Loud,
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[Description("-soft")]
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Normal,
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[Description("-softer")]
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Soft
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}
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}
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