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osu-lazer/osu.Game.Rulesets.Taiko/UI/HitTarget.cs
2019-01-24 17:43:03 +09:00

93 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.UI
{
/// <summary>
/// A component that is displayed at the hit position in the taiko playfield.
/// </summary>
internal class HitTarget : Container
{
/// <summary>
/// Thickness of all drawn line pieces.
/// </summary>
private const float border_thickness = 2.5f;
public HitTarget()
{
Children = new Drawable[]
{
new Box
{
Name = "Bar Upper",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(border_thickness, (1 - TaikoHitObject.DEFAULT_STRONG_SIZE) / 2f),
Alpha = 0.1f
},
new CircularContainer
{
Name = "Strong Hit Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Scale = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE),
Masking = true,
BorderColour = Color4.White,
BorderThickness = border_thickness,
Alpha = 0.1f,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
new CircularContainer
{
Name = "Normal Hit Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Scale = new Vector2(TaikoHitObject.DEFAULT_SIZE),
Masking = true,
BorderColour = Color4.White,
BorderThickness = border_thickness,
Alpha = 0.5f,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
new Box
{
Name = "Bar Lower",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(border_thickness, (1 - TaikoHitObject.DEFAULT_STRONG_SIZE) / 2f),
Alpha = 0.1f
},
};
}
}
}