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Closes https://github.com/ppy/osu/issues/6842. This is a rather barebones implementation, just to get this in place somehow at least. The logic is simple - 50% health or above shows pass layer, anything below shows fail layer. This does not match stable logic all across the board because I have no idea how to package that. Stable defines "passing" in like fifty ways: - in mania it's >80% HP ( |
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DrawableStoryboard.cs | ||
DrawableStoryboardAnimation.cs | ||
DrawableStoryboardLayer.cs | ||
DrawableStoryboardSample.cs | ||
DrawableStoryboardSprite.cs | ||
DrawableStoryboardVideo.cs | ||
IFlippable.cs | ||
IVectorScalable.cs |