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48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Game.Users;
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namespace osu.Game.Online.Metadata
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{
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/// <summary>
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/// Metadata server is responsible for keeping the osu! client up-to-date with various real-time happenings, such as:
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/// <list type="bullet">
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/// <item>beatmap updates via BSS,</item>
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/// <item>online user activity/status updates,</item>
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/// <item>other real-time happenings, such as current "daily challenge" status.</item>
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/// </list>
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/// </summary>
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public interface IMetadataServer
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{
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/// <summary>
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/// Get any changes since a specific point in the queue.
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/// Should be used to allow the client to catch up with any changes after being closed or disconnected.
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/// </summary>
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/// <param name="queueId">The last processed queue ID.</param>
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/// <returns></returns>
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Task<BeatmapUpdates> GetChangesSince(int queueId);
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/// <summary>
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/// Signals to the server that the current user's <see cref="UserActivity"/> has changed.
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/// </summary>
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Task UpdateActivity(UserActivity? activity);
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/// <summary>
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/// Signals to the server that the current user's <see cref="UserStatus"/> has changed.
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/// </summary>
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Task UpdateStatus(UserStatus? status);
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/// <summary>
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/// Signals to the server that the current user would like to begin receiving updates on other users' online presence.
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/// </summary>
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Task BeginWatchingUserPresence();
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/// <summary>
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/// Signals to the server that the current user would like to stop receiving updates on other users' online presence.
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/// </summary>
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Task EndWatchingUserPresence();
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}
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}
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