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73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play
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{
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public class ComboEffects : CompositeDrawable
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{
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private readonly ScoreProcessor processor;
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private SkinnableSound comboBreakSample;
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private Bindable<bool> alwaysPlayFirst;
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private double? firstBreakTime;
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public ComboEffects(ScoreProcessor processor)
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{
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this.processor = processor;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("Gameplay/combobreak"));
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alwaysPlayFirst = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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processor.Combo.BindValueChanged(onComboChange);
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}
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[Resolved(canBeNull: true)]
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private ISamplePlaybackDisabler samplePlaybackDisabler { get; set; }
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[Resolved]
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private IGameplayClock gameplayClock { get; set; }
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private void onComboChange(ValueChangedEvent<int> combo)
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{
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// handle the case of rewinding before the first combo break time.
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if (gameplayClock.CurrentTime < firstBreakTime)
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firstBreakTime = null;
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if (gameplayClock.ElapsedFrameTime < 0)
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return;
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if (combo.NewValue == 0 && (combo.OldValue > 20 || (alwaysPlayFirst.Value && firstBreakTime == null)))
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{
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firstBreakTime = gameplayClock.CurrentTime;
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// combo break isn't a pausable sound itself as we want to let it play out.
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// we still need to disable during seeks, though.
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if (samplePlaybackDisabler?.SamplePlaybackDisabled.Value == true)
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return;
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comboBreakSample?.Play();
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}
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}
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}
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}
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