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osu-lazer/osu.Game/Online/RealtimeMultiplayer/MultiplayerRoomSettings.cs
2020-12-11 18:14:33 +09:00

31 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Game.Online.API;
namespace osu.Game.Online.RealtimeMultiplayer
{
[Serializable]
public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>
{
public int BeatmapID { get; set; }
public int RulesetID { get; set; }
public string Name { get; set; } = "Unnamed room";
[NotNull]
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
public bool Equals(MultiplayerRoomSettings other) => BeatmapID == other.BeatmapID && Mods.SequenceEqual(other.Mods) && RulesetID == other.RulesetID && Name.Equals(other.Name, StringComparison.Ordinal);
public override string ToString() => $"Name:{Name} Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)} Ruleset:{RulesetID}";
}
}