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osu-lazer/osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
2017-03-16 12:45:23 +09:00

31 lines
1.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Beatmaps;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Taiko.UI
{
public class TaikoHitRenderer : HitRenderer<TaikoBaseHit, TaikoJudgementInfo>
{
public TaikoHitRenderer(WorkingBeatmap beatmap)
: base(beatmap)
{
}
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
protected override IBeatmapConverter<TaikoBaseHit> CreateBeatmapConverter() => new TaikoBeatmapConverter();
protected override IBeatmapProcessor<TaikoBaseHit> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
protected override Playfield<TaikoBaseHit, TaikoJudgementInfo> CreatePlayfield() => new TaikoPlayfield();
protected override DrawableHitObject<TaikoBaseHit, TaikoJudgementInfo> GetVisualRepresentation(TaikoBaseHit h) => null;
}
}