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osu-lazer/osu.Game/Online/Spectator/FrameHeader.cs

60 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Online.Spectator
{
[Serializable]
public class FrameHeader
{
/// <summary>
/// The current combo of the score.
/// </summary>
public int Combo { get; set; }
/// <summary>
/// The maximum combo achieved up to the current point in time.
/// </summary>
public int MaxCombo { get; set; }
/// <summary>
/// Cumulative hit statistics.
/// </summary>
public Dictionary<HitResult, int> Statistics { get; set; }
/// <summary>
/// The time at which this frame was received by the server.
/// </summary>
public DateTimeOffset ReceivedTime { get; set; }
/// <summary>
/// Construct header summary information from a point-in-time reference to a score which is actively being played.
/// </summary>
/// <param name="score">The score for reference.</param>
public FrameHeader(ScoreInfo score)
{
Combo = score.Combo;
MaxCombo = score.MaxCombo;
// copy for safety
Statistics = new Dictionary<HitResult, int>(score.Statistics);
}
[JsonConstructor]
public FrameHeader(int combo, int maxCombo, Dictionary<HitResult, int> statistics, DateTimeOffset receivedTime)
{
Combo = combo;
MaxCombo = maxCombo;
Statistics = statistics;
ReceivedTime = receivedTime;
}
}
}