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osu-lazer/osu.Game.Tests/Visual/SongSelect/TestSceneTopLocalRank.cs
Salman Ahmed 727fe76b60 Fix TopLocalRank hacking around presence to hide on null rank
Fixed this here because that blocks `Schedule` from running, and I don't
want to add another override to the `IsPresent` flag.
2022-07-23 09:22:22 +03:00

199 lines
7.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Tests.Resources;
using osuTK;
namespace osu.Game.Tests.Visual.SongSelect
{
public class TestSceneTopLocalRank : OsuTestScene
{
private RulesetStore rulesets;
private BeatmapManager beatmapManager;
private ScoreManager scoreManager;
private TopLocalRank topLocalRank;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler, API));
Dependencies.Cache(Realm);
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
}
private BeatmapInfo importedBeatmap => beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First(b => b.Ruleset.ShortName == "osu");
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Delete all scores", () => scoreManager.Delete());
AddStep("Create local rank", () =>
{
Add(topLocalRank = new TopLocalRank(importedBeatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(10),
});
});
AddAssert("No rank displayed initially", () => topLocalRank.DisplayedRank == null);
}
[Test]
public void TestBasicImportDelete()
{
ScoreInfo testScoreInfo = null;
AddStep("Add score for current user", () =>
{
testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
testScoreInfo.User = API.LocalUser.Value;
testScoreInfo.Rank = ScoreRank.B;
scoreManager.Import(testScoreInfo);
});
AddUntilStep("B rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.B);
AddStep("Delete score", () =>
{
scoreManager.Delete(testScoreInfo);
});
AddUntilStep("No rank displayed", () => topLocalRank.DisplayedRank == null);
}
[Test]
public void TestRulesetChange()
{
ScoreInfo testScoreInfo;
AddStep("Add score for current user", () =>
{
testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
testScoreInfo.User = API.LocalUser.Value;
testScoreInfo.Rank = ScoreRank.B;
scoreManager.Import(testScoreInfo);
});
AddUntilStep("Wait for initial display", () => topLocalRank.DisplayedRank == ScoreRank.B);
AddStep("Change ruleset", () => Ruleset.Value = rulesets.GetRuleset("fruits"));
AddUntilStep("No rank displayed", () => topLocalRank.DisplayedRank == null);
AddStep("Change ruleset back", () => Ruleset.Value = rulesets.GetRuleset("osu"));
AddUntilStep("B rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.B);
}
[Test]
public void TestHigherScoreSet()
{
ScoreInfo testScoreInfo = null;
AddStep("Add score for current user", () =>
{
testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
testScoreInfo.User = API.LocalUser.Value;
testScoreInfo.Rank = ScoreRank.B;
scoreManager.Import(testScoreInfo);
});
AddUntilStep("B rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.B);
AddStep("Add higher score for current user", () =>
{
var testScoreInfo2 = TestResources.CreateTestScoreInfo(importedBeatmap);
testScoreInfo2.User = API.LocalUser.Value;
testScoreInfo2.Rank = ScoreRank.S;
testScoreInfo2.TotalScore = testScoreInfo.TotalScore + 1;
testScoreInfo2.Statistics = new Dictionary<HitResult, int>
{
[HitResult.Miss] = 0,
[HitResult.Perfect] = 970,
[HitResult.SmallTickHit] = 75,
[HitResult.LargeTickHit] = 150,
[HitResult.LargeBonus] = 10,
[HitResult.SmallBonus] = 50
};
scoreManager.Import(testScoreInfo2);
});
AddUntilStep("S rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.S);
}
[Test]
public void TestLegacyScore()
{
ScoreInfo testScoreInfo = null;
AddStep("Add legacy score for current user", () =>
{
testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
testScoreInfo.User = API.LocalUser.Value;
testScoreInfo.Rank = ScoreRank.B;
testScoreInfo.TotalScore = scoreManager.GetTotalScoreAsync(testScoreInfo, ScoringMode.Classic).GetResultSafely();
scoreManager.Import(testScoreInfo);
});
AddUntilStep("B rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.B);
AddStep("Add higher score for current user", () =>
{
var testScoreInfo2 = TestResources.CreateTestScoreInfo(importedBeatmap);
testScoreInfo2.User = API.LocalUser.Value;
testScoreInfo2.Rank = ScoreRank.S;
testScoreInfo2.Statistics = new Dictionary<HitResult, int>
{
[HitResult.Miss] = 0,
[HitResult.Perfect] = 970,
[HitResult.SmallTickHit] = 75,
[HitResult.LargeTickHit] = 150,
[HitResult.LargeBonus] = 10,
[HitResult.SmallBonus] = 50
};
testScoreInfo2.TotalScore = scoreManager.GetTotalScoreAsync(testScoreInfo).GetResultSafely();
// ensure standardised total score is less than classic, otherwise this test is pointless.
Debug.Assert(testScoreInfo2.TotalScore < testScoreInfo.TotalScore);
scoreManager.Import(testScoreInfo2);
});
AddUntilStep("S rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.S);
}
}
}