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117 lines
3.7 KiB
C#
117 lines
3.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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internal class DrawableFruit : DrawableHitObject<CatchBaseHit, CatchJudgement>
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{
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private class Pulp : Circle, IHasAccentColour
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{
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public Pulp()
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{
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = AccentColour.Opacity(0.5f),
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};
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}
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public Color4 AccentColour { get; set; } = Color4.White;
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}
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public DrawableFruit(CatchBaseHit h) : base(h)
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{
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Origin = Anchor.Centre;
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Size = new Vector2(50);
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RelativePositionAxes = Axes.Both;
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Position = new Vector2(h.Position, -0.1f);
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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Alpha = 0;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Framework.Graphics.Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Red,
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.12f),
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Y = 0.08f,
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.32f),
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Position = new Vector2(-0.16f, 0.3f),
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.32f),
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Position = new Vector2(0.16f, 0.3f),
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},
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new Pulp
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{
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RelativePositionAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.32f),
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Position = new Vector2(0, 0.6f),
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},
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};
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Alpha = 0;
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}
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protected override CatchJudgement CreateJudgement() => new CatchJudgement();
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private const float preempt = 1000;
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protected override void UpdateState(ArmedState state)
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{
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using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
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{
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// default state
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this.MoveToY(-0.1f).FadeOut();
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// animation
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this.FadeIn(200).MoveToY(1, preempt);
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}
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Expire(true);
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}
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}
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}
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