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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs
2017-08-07 16:02:14 +09:00

117 lines
3.7 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
internal class DrawableFruit : DrawableHitObject<CatchBaseHit, CatchJudgement>
{
private class Pulp : Circle, IHasAccentColour
{
public Pulp()
{
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = AccentColour.Opacity(0.5f),
};
}
public Color4 AccentColour { get; set; } = Color4.White;
}
public DrawableFruit(CatchBaseHit h) : base(h)
{
Origin = Anchor.Centre;
Size = new Vector2(50);
RelativePositionAxes = Axes.Both;
Position = new Vector2(h.Position, -0.1f);
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
Alpha = 0;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Framework.Graphics.Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
},
new Pulp
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Scale = new Vector2(0.12f),
Y = 0.08f,
},
new Pulp
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Scale = new Vector2(0.32f),
Position = new Vector2(-0.16f, 0.3f),
},
new Pulp
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Scale = new Vector2(0.32f),
Position = new Vector2(0.16f, 0.3f),
},
new Pulp
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Scale = new Vector2(0.32f),
Position = new Vector2(0, 0.6f),
},
};
Alpha = 0;
}
protected override CatchJudgement CreateJudgement() => new CatchJudgement();
private const float preempt = 1000;
protected override void UpdateState(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
{
// default state
this.MoveToY(-0.1f).FadeOut();
// animation
this.FadeIn(200).MoveToY(1, preempt);
}
Expire(true);
}
}
}