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osu-lazer/osu.Game.Rulesets.Mania
2020-08-25 14:49:04 +09:00
..
Beatmaps Rework to remove cross-class pollutions 2020-08-25 01:21:27 +09:00
Configuration Changed MAX_TIME_RANGE instead of the single instance 2020-08-18 01:44:30 -07:00
Difficulty Fix possible exceptions in performance calculators 2020-05-18 15:10:59 +09:00
Edit Implement mania hold note body recycling 2020-08-18 17:56:48 +09:00
Judgements Fix some judgements potentially giving wrong score 2020-08-18 19:51:16 +09:00
MathUtils Fix remaining issues 2019-02-28 13:31:40 +09:00
Mods Use Array.Empty<> 2020-08-20 22:51:52 +09:00
Objects Merge branch 'master' into mania-body-recycling 2020-08-19 20:40:15 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Update naming 2020-07-22 19:53:45 +09:00
Resources/Testing/Beatmaps Add failing test case 2020-06-27 16:46:43 +02:00
Scoring Adjust mania scoring to be 95% based on accuracy 2020-07-28 17:58:58 +09:00
Skinning Rework to remove cross-class pollutions 2020-08-25 01:21:27 +09:00
UI Fix column potentially added at wrong indices 2020-08-25 14:49:04 +09:00
DualStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaInputManager.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
ManiaRuleset.cs Implement mania invert mod 2020-08-18 01:40:55 +09:00
ManiaSettingsSubsection.cs revert previous rename and rename ruleset specific classes instead 2019-01-25 11:14:37 +01:00
ManiaSkinComponent.cs Rework to remove cross-class pollutions 2020-08-25 01:21:27 +09:00
osu.Game.Rulesets.Mania.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
SingleStageVariantGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00
VariantMappingGenerator.cs Add support for 10K mod + 20K dual stages 2020-04-20 21:28:36 +09:00